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Zhao Dong

11 accepted papers

2026

ART: Articulated Reconstruction Transformer

CVPR 2026

We introduce ART, Articulated Reconstruction Transformer--a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-sta

Cited by 0SourceScholar
2026

GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation

ICRA 2026poster

This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates ‘closing the loop’ of developing manipulation policies with reproducible evaluation of policies learned from real-robot data an…

2025

4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos

NeurIPS 2025spotlight

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying…

Cited by 0SourceScholar
2025

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

NeurIPS 2025poster

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly cr…

Cited by 0SourceScholar
2025

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

CVPR 2025highlight

We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other at…

2025

IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images

CVPR 2025poster

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting acc…

Cited by 4SourcePDFScholar
2025

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

CVPR 2025poster

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-ar…

Cited by 0SourcePDFScholar
2024

NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

CVPR 2024poster

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way such that the resulting new NeRF retains the target geo…

2024

TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion

CVPR 2024poster

We present TextureDreamer a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced…

2023

Neural-PBIR Reconstruction of Shape, Material, and Illumination

ICCV 2023poster

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and hig…

Cited by 30PDFcodeScholar