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Christian Richardt

27 accepted papers

2026

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

CVPR 2026

We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition model that factorizes complex indoor scene illumination into its constituent light sources. This factorization enables

Cited by 0SourcecodeScholar
2025

Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

CVPR 2025poster

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce…

Cited by 0SourcePDFScholar
2025

IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images

CVPR 2025poster

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting acc…

Cited by 4SourcePDFScholar
2025

SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

CVPR 2025highlight

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene from an unseen target viewpoint. The method learns the under…

Cited by 0SourcePDFScholar
2025

Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields

CVPR 2025poster

We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy than neural volumetric approaches and is 100xfaster. Quickly achieving high-fidelity dynamic 3D reconstruction from a sing…

Cited by 0SourcePDFScholar
2025

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

CVPR 2025poster

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded numb…

2024

Flowed Time of Flight Radiance Fields

ECCV 2024poster

"Flowed time of flight radiance fields () is a method to correct for motion artifacts in continuous-wave time of flight imaging (C-ToF). As C-ToF cameras must capture multiple exposures over time to derive depth, any moving object will exhibit depth errors. We formulate an optimization problem to re…

Cited by 2SourcePDFScholar
2024

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

CVPR 2024highlight

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize most real-w…

Cited by 21SourcePDFScholar
2024

PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar

CVPR 2024poster

3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF) while popular for view synthesis and 3D reconstruction are typically reliant on multi-view images. Existing methods for singl…

Cited by 6SourcePDFScholar
2024

Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark

CVPR 2024highlight

We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic room data from multiple modalities. The dataset includes high-quality and densely captured room impulse response data paired with multi-view images and precise 6DoF pose tracking data for sound emitters and listen…

Cited by 13SourcePDFScholar
2024

SpecNeRF: Gaussian Directional Encoding for Specular Reflections

CVPR 2024highlight

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However existing approaches still struggle with the view-dependent appearance of glossy surfaces especially under complex lighting of indoor environments. Unlike existing methods which typically assu…

Cited by 9SourcePDFScholar
2024

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models

CVPR 2024poster

3D asset generation is getting massive amounts of attention inspired by the recent success on text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data which often results in non-photoreal…

2023

HyperReel: High-Fidelity 6-DoF Video With Ray-Conditioned Sampling

CVPR 2023highlight

Volumetric scene representations enable photorealistic view synthesis for static scenes and form the basis of several existing 6-DoF video techniques. However, the volume rendering procedures that drive these representations necessitate careful trade-offs in terms of quality, rendering speed, and me…

2023

Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

CVPR 2023poster

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations -- for each pixel. This is prohibitively expensive and makes real-time rendering infeasible,…

Cited by 28SourcePDFScholar
2023

Neural Fields for Structured Lighting

ICCV 2023poster

We present an image formation model and optimization procedure that combines the advantages of neural radiance fields and structured light imaging. Existing depth-supervised neural models rely on depth sensors to accurately capture the scene's geometry. However, the depth maps recovered by these sen…

Cited by 10PDFScholar
2023

PyNeRF: Pyramidal Neural Radiance Fields

NeurIPS 2023poster

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware re…

2021

TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis

NeurIPS 2021poster

Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so metho…

2020

BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

NeurIPS 2020poster

We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene composition…

2020

MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images

ECCV 2020poster

We introduce a method to convert stereo 360 (omnidirectional stereo) imagery into a layered, multi-sphere image representation for six degree-of-freedom (6DoF) rendering. Stereo 360 imagery can be captured from multi-camera systems for virtual reality (VR) rendering, but lacks motion parallax and co…

2019

HoloGAN: Unsupervised Learning of 3D Representations From Natural Images

ICCV 2019poster

We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels to generate images and make few assumptions about the 3D world. These models therefore tend to create blurry images or ar…

Cited by 617PDFcodeScholar
2018

InverseFaceNet: Deep Monocular Inverse Face Rendering

CVPR 2018poster

We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly estimates facial pose, shape, expression, reflectance and illumination from a single input image. By estimating all parameters from just a single image, advanced editing possibilities on a single fac…

Cited by 76SourcePDFScholar
2018

LIME: Live Intrinsic Material Estimation

CVPR 2018poster

We present the first end-to-end approach for real-time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully automatically computes the specular albedo, material shininess…

2018

Unsupervised Attention-guided Image-to-Image Translation

NeurIPS 2018poster

Current unsupervised image-to-image translation techniques struggle to focus their attention on individual objects without altering the background or the way multiple objects interact within a scene. Motivated by the important role of attention in human perception, we tackle this limitation by intro…

2015

A Versatile Scene Model With Differentiable Visibility Applied to Generative Pose Estimation

ICCV 2015poster

Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Proper handling of occlusions is a big challenge, since the visibility function that indicates if a surface point is seen fr…

Cited by 113PDFScholar