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Lukas Höllein

8 accepted papers

2025

3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt

ICCV 2025poster

We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the number of Gaussians or by improving the implementation of the…

2025

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

ICCV 2025poster

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can str…

Cited by 0SourcePDFScholar
2024

ControlRoom3D: Room Generation using Semantic Proxy Rooms

CVPR 2024poster

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet many of these automatically generated 3D meshes do not a…

Cited by 31SourcePDFScholar
2024

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models

CVPR 2024poster

3D asset generation is getting massive amounts of attention inspired by the recent success on text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data which often results in non-photoreal…

2023

Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models

ICCV 2023poster

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to lift these outputs into a consistent 3D scene representatio…

Cited by 186PDFcodeScholar