← Search

Mingfei Chen

7 accepted papers

2025

SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing

NeurIPS 2025oral

3D spatial reasoning in dynamic, audio-visual environments is a cornerstone of human cognition yet remains largely unexplored by existing Audio-Visual Large Language Models (AV-LLMs) and benchmarks, which predominantly focus on static or 2D scenes. We introduce SAVVY-Bench, the first benchmark for 3…

Cited by 0SourceScholar
2025

SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

CVPR 2025highlight

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene from an unseen target viewpoint. The method learns the under…

Cited by 0SourcePDFScholar
2023

Be Everywhere - Hear Everything (BEE): Audio Scene Reconstruction by Sparse Audio-Visual Samples

ICCV 2023poster

Fully immersive and interactive audio-visual scenes are dynamic such that the listeners and the sound emitters move and interact with each other. Reconstruction of an immersive sound experience, as it happens in the scene, requires detailed reconstruction of the audio perceived by the listener at an…

Cited by 9PDFScholar
2022

Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering

ECCV 2022poster

"In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce…

Cited by 49SourcePDFScholar
2021

Reformulating HOI Detection As Adaptive Set Prediction

CVPR 2021poster

Determining which image regions to concentrate is critical for Human-Object Interaction (HOI) detection. Conventional HOI detectors focus on either detected human and object pairs or pre-defined interaction locations, which limits learning of the effective features. In this paper, we reformulate HOI…

Cited by 182PDFcodeScholar