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Ayush Tewari

26 accepted papers

2024

COCO-Periph: Bridging the Gap Between Human and Machine Perception in the Periphery

ICLR 2024poster

Evaluating deep neural networks (DNNs) as models of human perception has given rich insights into both human visual processing and representational properties of DNNs. We extend this work by analyzing how well DNNs perform compared to humans when constrained by peripheral vision -- which limits huma…

Cited by 3SourcePDFScholar
2024

GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views

ECCV 2024poster

"Neural rendering methods can achieve near-photorealistic image synthesis of scenes from posed input images. However, when the images are imperfect, e.g., captured in very low-light conditions, state-of-the-art methods fail to reconstruct high-quality 3D scenes. Recent approaches have tried to addre…

2024

PickScan: Object discovery and reconstruction from handheld interactions

IROS 2024poster

Reconstructing compositional 3D representations of scenes, where each object is represented with its own 3D model, is a highly desirable capability in robotics and augmented reality. However, most existing methods rely heavily on strong appearance priors for object discovery, therefore only working…

Cited by 0SourcecodeScholar
2023

ConceptFusion: Open-set multimodal 3D mapping

RSS 2023poster

Building 3D maps of the environment is central to robot navigation, planning, and interaction with objects in a scene. Most existing approaches that integrate semantic concepts with 3D maps largely remain confined to the closed-set setting: they can only reason about a finite set of concepts, pre-de…

2023

Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision

NeurIPS 2023spotlight

Denoising diffusion models are a powerful type of generative models used to capture complex distributions of real-world signals. However, their applicability is limited to scenarios where training samples are readily available, which is not always the case in real-world applications. For example, in…

Cited by 95SourcePDFScholar
2023

Exploring perceptual straightness in learned visual representations

ICLR 2023poster

Humans have been shown to use a ''straightened'' encoding to represent the natural visual world as it evolves in time (Henaff et al. 2019). In the context of discrete video sequences, ''straightened'' means that changes between frames follow a more linear path in representation space at progressivel…

Cited by 5SourcePDFScholar
2023

FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow

NeurIPS 2023poster

Reconstruction of 3D neural fields from posed images has emerged as a promising method for self-supervised representation learning. The key challenge preventing the deployment of these 3D scene learners on large-scale video data is their dependence on precise camera poses from structure-from-motion,…

Cited by 13SourcePDFScholar
2023

Learning To Render Novel Views From Wide-Baseline Stereo Pairs

CVPR 2023poster

We introduce a method for novel view synthesis given only a single wide-baseline stereo image pair. In this challenging regime, 3D scene points are regularly observed only once, requiring prior-based reconstruction of scene geometry and appearance. We find that existing approaches to novel view synt…

Cited by 75SourcePDFScholar
2023

Neural Groundplans: Persistent Neural Scene Representations from a Single Image

ICLR 2023poster

We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the bird’s-eye-view (BEV) representation commonly used in vision and r…

Cited by 13SourcePDFScholar
2022

Disentangled3D: Learning a 3D Generative Model With Disentangled Geometry and Appearance From Monocular Images

CVPR 2022poster

Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given…

Cited by 51PDFScholar
2022

Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination

ECCV 2022poster

"Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and Graphics. On the one hand, most existing works in Computer Vision usually impose many assumptions regarding the image formation pr…

Cited by 50SourcePDFScholar
2021

Efficient and Differentiable Shadow Computation for Inverse Problems

ICCV 2021poster

Differentiable rendering has received increasing interest in the solution of image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for which training data with ground truth annotati…

Cited by 14PDFScholar
2021

Learning Complete 3D Morphable Face Models From Images and Videos

CVPR 2021poster

Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity and expression geometry, and skin reflectance. These models are typically learned from a limited number of 3D scans and thus do not generalize well across different ident…

Cited by 56PDFScholar
2021

Monocular Real-Time Full Body Capture With Inter-Part Correlations

CVPR 2021poster

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits correlations between body and hands at high computational e…

Cited by 72PDFScholar
2021

Monocular Reconstruction of Neural Face Reflectance Fields

CVPR 2021poster

The reflectance field of a face describes the reflectance properties responsible for complex lighting effects including diffuse, specular, inter-reflection and self shadowing. Most existing methods for estimating the face reflectance from a monocular image assume faces to be diffuse with very few ap…

Cited by 36PDFScholar
2021

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video

ICCV 2021poster

We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and creates a high-quality space-time geometry and appea…

Cited by 557PDFScholar
2021

i3DMM: Deep Implicit 3D Morphable Model of Human Heads

CVPR 2021poster

We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64…

Cited by 139PDFcodeScholar
2020

DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects

ECCV 2020poster

Mesh autoencoders are commonly used for dimensionality reduction, sampling and mesh modeling. We propose a general-purpose DEep MEsh Autoencoder \hbox{(DEMEA)} which adds a novel embedded deformation layer to a graph-convolutional mesh autoencoder. The embedded deformation layer (EDL) is a different…

Cited by 51SourcePDFScholar
2020

Neural Voice Puppetry: Audio-driven Facial Reenactment

ECCV 2020poster

We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with the audio of the source input. This audio-driven facial reen…

2020

PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations

ECCV 2020poster

Implicit surface representation combined with deep learning has led to impressive models which can represent detailed shapes of objects. Implicit surface representations, such as signed-distance functions, allow to represent shapes of arbitrary topologies. Since a continous function is learned, the…

Cited by 116SourcePDFScholar
2020

StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images

CVPR 2020oral

StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face parameters that are interpretable in 3D, such as face pose, expressions, and scene illumination. Three-dimensional morphable fa…

Cited by 473PDFScholar
2019

FML: Face Model Learning From Videos

CVPR 2019oral

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In…

Cited by 179PDFScholar
2018

A Hybrid Model for Identity Obfuscation by Face Replacement

ECCV 2018poster

As more and more personal photos are shared and tagged in social media, avoiding privacy risks such as unintended recognition, becomes increasingly challenging. We propose a new hybrid approach to obfuscate identities in photos by head replacement. Our approach combines state of the art parametric f…

Cited by 143SourcePDFScholar
2018

InverseFaceNet: Deep Monocular Inverse Face Rendering

CVPR 2018poster

We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly estimates facial pose, shape, expression, reflectance and illumination from a single input image. By estimating all parameters from just a single image, advanced editing possibilities on a single fac…

Cited by 76SourcePDFScholar
2018

Self-Supervised Multi-Level Face Model Learning for Monocular Reconstruction at Over 250 Hz

CVPR 2018poster

The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalizat…

Cited by 308SourcePDFScholar
2017

MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction

ICCV 2017oral

In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly challenging problem of reconstructing a 3D human face from a single in-the-wild color image. To this end, we combine a convolutional encoder network with an expert-designed generative model that serv…

Cited by 688PDFScholar