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Michael Zollhofer

13 accepted papers

2024

URHand: Universal Relightable Hands

CVPR 2024poster

Existing photorealistic relightable hand models require extensive identity-specific observations in different views poses and illuminations and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap we present URHand the first universal relightable hand mod…

Cited by 11SourcePDFScholar
2021

Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction

CVPR 2021poster

We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appea…

Cited by 638PDFScholar
2021

Learning Compositional Radiance Fields of Dynamic Human Heads

CVPR 2021poster

Photorealistic rendering of dynamic humans is an important ability for telepresence systems, virtual shopping, synthetic data generation, and more. Recently, neural rendering methods, which combine techniques from computer graphics and machine learning, have created high-fidelity models of humans an…

Cited by 101PDFScholar
2021

Neural Deformation Graphs for Globally-Consistent Non-Rigid Reconstruction

CVPR 2021poster

We introduce Neural Deformation Graphs for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects. Specifically, we implicitly model a deformation graph via a deep neural network. This neural deformation graph does not rely on any object-specific structure and, thus, can…

Cited by 83PDFcodeScholar
2020

DeepCap: Monocular Human Performance Capture Using Weak Supervision

CVPR 2020oral

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or did not recover dense space-time coherent geometry with frame-…

Cited by 266PDFScholar
2020

DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data

CVPR 2020poster

Applying data-driven approaches to non-rigid 3D reconstruction has been difficult, which we believe can be attributed to the lack of a large-scale training corpus. Unfortunately, this method fails for important cases such as highly non-rigid deformations. We first address this problem of lack of dat…

Cited by 102PDFcodeScholar
2020

StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images

CVPR 2020oral

StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face parameters that are interpretable in 3D, such as face pose, expressions, and scene illumination. Three-dimensional morphable fa…

Cited by 473PDFScholar
2019

DeepVoxels: Learning Persistent 3D Feature Embeddings

CVPR 2019oral

In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the view-dependent appearance of a 3D scene without having to explicitly…

Cited by 725PDFScholar
2019

FML: Face Model Learning From Videos

CVPR 2019oral

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In…

Cited by 179PDFScholar
2017

MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction

ICCV 2017oral

In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly challenging problem of reconstructing a 3D human face from a single in-the-wild color image. To this end, we combine a convolutional encoder network with an expert-designed generative model that serv…

Cited by 688PDFScholar
2016

Face2Face: Real-Time Face Capture and Reenactment of RGB Videos

CVPR 2016oral

We present a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to animate the facial expressions of the target video by a source actor an…

Cited by 2654PDFScholar