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Darren Cosker

9 accepted papers

2025

GASP: Gaussian Avatars with Synthetic Priors

CVPR 2025poster

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main…

Cited by 0SourcePDFScholar
2023

HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations

ICCV 2023poster

Generating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands 6-DoF. Recently, different approaches achieved impressive perfo…

Cited by 14PDFScholar
2023

Imitator: Personalized Speech-driven 3D Facial Animation

ICCV 2023poster

Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input audio without considering the identity-specific speaking st…

Cited by 60PDFcodeScholar
2023

Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views

ICCV 2023oral

Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape of our social partners from the egocentric view. One of the biggest challenges of this task is severe body truncation du…

Cited by 30PDFcodeScholar
2021

Full-Body Motion From a Single Head-Mounted Device: Generating SMPL Poses From Partial Observations

ICCV 2021poster

The increased availability and maturity of head-mounted and wearable devices opens up opportunities for remote communication and collaboration. However, the signal streams provided by these devices (e.g., head pose, hand pose, and gaze direction) do not represent a whole person. One of the main open…

Cited by 69PDFScholar
2020

RGBD-Dog: Predicting Canine Pose from RGBD Sensors

CVPR 2020poster

The automatic extraction of animal 3D pose from images without markers is of interest in a range of scientific fields. Most work to date predicts animal pose from RGB images, based on 2D labelling of joint positions. However, due to the difficult nature of obtaining training data, no ground truth da…

Cited by 73PDFcodeScholar
2018

Unsupervised Attention-guided Image-to-Image Translation

NeurIPS 2018poster

Current unsupervised image-to-image translation techniques struggle to focus their attention on individual objects without altering the background or the way multiple objects interact within a scene. Motivated by the important role of attention in human perception, we tackle this limitation by intro…

2017

Nonrigid Optical Flow Ground Truth for Real-World Scenes With Time-Varying Shading Effects

RA-L 2017

In this paper we present a dense ground truth dataset of nonrigidly deforming real-world scenes. Our dataset contains both long and short video sequences, and enables the quantitatively evaluation for RGB based tracking and registration methods. To construct ground truth for the RGB sequences, we si

Cited by 14SourceScholar