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Tobias Kirschstein

11 accepted papers

2026

FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision

CVPR 2026

We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data and the tendency of monocular training to yield incomplete 3D head reconstructions. We identify the root cause of this is

Cited by 0SourcecodeScholar
2026

PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

CVPR 2026

We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanations for the same input. At the heart of our approach lies our novel perceptual loss based on DINOv2 and SAM 2.1. Unlike

Cited by 0SourceScholar
2026

Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

ICLR 2026poster

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel geometric cues in order to constrain the optimization of a 3D morphable face model (3DMM). We exploit the latent feature…

Cited by 0SourcecodeScholar
2025

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

ICCV 2025poster

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a…

Cited by 0SourcePDFScholar
2025

GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

CVPR 2025poster

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-cons…

2025

GaussianSpeech: Audio-Driven Personalized 3D Gaussian Avatars

ICCV 2025poster

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photorealistic and personalized multi-view consistent 3D human head avatars from spoken audio at real-time rendering rates. To capture the expressive and detailed nature of human heads, including skin…

2024

DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

CVPR 2024poster

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of faces. For coarse guidance of the expression and head pose w…

Cited by 27SourcePDFScholar
2024

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

CVPR 2024highlight

We introduce GaussianAvatars a new method to create photorealistic head avatars that are fully controllable in terms of expression pose and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facil…

2024

MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

CVPR 2024highlight

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end we propose a latent appearance space that parameterizes a texture field on top of a neural parametric model. We constrain predicted color values to be correlated w…

Cited by 19SourcePDFScholar
2023

Learning Neural Parametric Head Models

CVPR 2023poster

We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles identity and expressions in disjoint latent spaces. To this end, we capture a person's identity in a canonical space as a s…

Cited by 55SourcePDFScholar
2021

Language-Agnostic Representation Learning of Source Code from Structure and Context

ICLR 2021poster

Source code (Context) and its parsed abstract syntax tree (AST; Structure) are two complementary representations of the same computer program. Traditionally, designers of machine learning models have relied predominantly either on Structure or Context. We propose a new model, which jointly learns on…