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Yinyu Nie

15 accepted papers

2025

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

CVPR 2025highlight

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the op…

Cited by 0SourcePDFScholar
2025

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

NeurIPS 2025poster

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an off-the-shelf super-resolution model trained on natural images, an…

Cited by 0SourceScholar
2024

DPHMs: Diffusion Parametric Head Models for Depth-based Tracking

CVPR 2024poster

We introduce Diffusion Parametric Head Models (DPHMs) a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While recent volumetric head models such as NPHMs can now excel in representing high-fidelity head geometries tracking and reconstr…

Cited by 6SourcePDFScholar
2024

DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis

CVPR 2024poster

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration which is characterized as a concatenation of…

Cited by 99SourcePDFScholar
2024

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

ECCV 2024poster

"3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses…

Cited by 35SourcePDFScholar
2024

LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset

CVPR 2024poster

Instance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the semantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and significant indoor occlusions. Training these methods often requires a l…

Cited by 4SourcePDFScholar
2024

Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation

ECCV 2024poster

"We present , an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are usually fitted from multi-view renderings from a large-scale synthe…

Cited by 4SourcePDFScholar
2023

NerVE: Neural Volumetric Edges for Parametric Curve Extraction From Point Cloud

CVPR 2023poster

Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy output, making the subsequent edge extraction error-prone. To address this is…

2022

PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen Categories

NeurIPS 2022accept

While 3D shape representations enable powerful reasoning in many visual and perception applications, learning 3D shape priors tends to be constrained to the specific categories trained on, leading to an inefficient learning process, particularly for general applications with unseen categories. Thus…

2022

Pose2Room: Understanding 3D Scenes from Human Activities

ECCV 2022poster

"With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and int…

Cited by 17SourcePDFScholar
2021

ME-PCN: Point Completion Conditioned on Mask Emptiness

ICCV 2021poster

Point completion refers to completing the missing geometries of an object from incomplete observations. Main-stream methods predict the missing shapes by decoding a global feature learned from the input point cloud, which often leads to deficient results in preserving topology consistency and surfac…

Cited by 27PDFcodeScholar
2021

RfD-Net: Point Scene Understanding by Semantic Instance Reconstruction

CVPR 2021poster

Semantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view images), and resort to grid-based convolutions for scene underst…

Cited by 93PDFcodeScholar
2020

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment

NeurIPS 2020poster

Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are usually with diverse topologies and surface details, which a…

Cited by 62SourcePDFScholar
2020

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image

CVPR 2020oral

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution…

Cited by 278PDFcodeScholar