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Arthur Moreau

9 accepted papers

2026

Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All

CVPR 2026

This paper presents a new dataset for Novel View Synthesis, generated from a high-quality, animated film with stunning realism and intricate detail. Our dataset captures a variety of dynamic scenes, complete with detailed textures, lighting, and motion, making it ideal for training and evaluating cu

Cited by 0SourceScholar
2026

Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting

CVPR 2026

Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid grid that limits both quality and efficiency. We introduce a new feed-forward architecture that detects 3D Gaussian prim

Cited by 0SourceScholar
2024

3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration

IROS 2024poster

Reliable multimodal sensor fusion algorithms require accurate spatiotemporal calibration. Recently, targetless calibration techniques based on implicit neural representations have proven to provide precise and robust results. Nevertheless, such methods are inherently slow to train given the high com…

Cited by 6SourceScholar
2024

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

ECCV 2024poster

"3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses…

Cited by 35SourcePDFScholar
2024

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

CVPR 2024poster

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh recent research has developed neural body representations that achieve impressiv…

2024

SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

NeurIPS 2024poster

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and…

2024

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

ECCV 2024poster

"Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling interactive viewing at real-time frame rates. However, it…

Cited by 11SourcePDFScholar
2023

CROSSFIRE: Camera Relocalization On Self-Supervised Features from an Implicit Representation

ICCV 2023poster

Beyond novel view synthesis, Neural Radiance Fields are useful for applications that interact with the real world. In this paper, we use them as an implicit map of a given scene and propose a camera relocalization algorithm tailored for this representation. The proposed method enables to compute in…

Cited by 31PDFScholar
2021

LENS: Localization enhanced by NeRF synthesis

CoRL 2021poster

Neural Radiance Fields (NeRF) have recently demonstrated photorealistic results for the task of novel view synthesis. In this paper, we propose to apply novel view synthesis to the robot relocalization problem: we demonstrate improvement of camera pose regression thanks to an additional synthetic da…

Cited by 153SourceScholar