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Shun-Cheng Wu

11 accepted papers

2025

VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

RA-L 2025

The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they fre

Cited by 2SourceScholar
2024

HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios

CVPR 2024highlight

Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches research is shifting towards category-level pose estimation for practical applications. Current category-level datasets however fall short in annotation quality and pose variety. A…

2024

SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

NeurIPS 2024poster

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and…

2023

CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion

NeurIPS 2023poster

Controllable scene synthesis aims to create interactive environments for numerous industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databa…

2023

Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction

ICCV 2023poster

Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to suboptimal feature learning. Compared with Euclidean space, hyperbolic space better preserves the geometric properties of m…

Cited by 14PDFScholar
2023

Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model

ICCV 2023poster

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal and spatial relationships required to conform to a given text…

Cited by 53PDFScholar
2023

Incremental 3D Semantic Scene Graph Prediction From RGB Sequences

CVPR 2023poster

3D semantic scene graphs are a powerful holistic representation as they describe the individual objects and depict the relation between them. They are compact high-level graphs that enable many tasks requiring scene reasoning. In real-world settings, existing 3D estimation methods produce robust pre…

2023

MonoGraspNet: 6-DoF Grasping with a Single RGB Image

ICRA 2023poster

6-DoF robotic grasping is a long-lasting but un-solved problem. Recent methods utilize strong 3D networks to extract geometric grasping representations from depth sensors, demonstrating superior accuracy on common objects but performing unsatisfactorily on photometrically challenging objects, e.g.,…

Cited by 39SourceScholar
2023

Towards Long-Term Retrieval-Based Visual Localization in Indoor Environments With Changes

RA-L 2023

Visual localization is a challenging task due to the presence of illumination changes, occlusion, and perception from novel viewpoints. Re-localizing the camera pose in long-term setups raises difficulties caused by changes in scene appearance and geometry introduced by human or natural deterioratio

Cited by 12SourceScholar
2022

Bending Graphs: Hierarchical Shape Matching Using Gated Optimal Transport

CVPR 2022poster

Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the local description of sampled points or discover corresponde…

Cited by 24PDFcodeScholar
2021

SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences

CVPR 2021poster

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to build up semantic scene graphs from a 3D environment incrementally given a sequence of RGB-D frames. To this end, we aggregate PointNet features from…

Cited by 186PDFScholar