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Yiren Zhou

5 accepted papers

2025

Single-view Image to Novel-view Generation for Hand-Object Interactions

AAAI 2025technical

Hand-object interaction modeling from a single RGB image is a significantly challenging task. Previous works typically reconstruct hand-object interactions as texture-less meshes, ignoring photo-realistic image generation. In this work, we introduce the HO123, a novel method to synthesize novel-view…

Cited by 0SourcePDFScholar
2024

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

ECCV 2024poster

"3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses…

Cited by 35SourcePDFScholar
2024

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

CVPR 2024poster

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh recent research has developed neural body representations that achieve impressiv…

2023

On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks

CVPR 2023poster

Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks. These are typically not compared nor discussed in the literature due to a lack of multi-modal datasets. Texture-less r…