← Search

Chongjie Ye

18 accepted papers

2026

Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation

ICRA 2026poster

Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models a…

2026

EI-Part:Explode for Completion and Implode for Refinement

CVPR 2026

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often stru

Cited by 0SourceScholar
2026

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

CVPR 2026

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and t

Cited by 0SourcecodeScholar
2026

Light of Normals: Unified Feature Representation for Universal Photometric Stereo

ICLR 2026poster

Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination models. Despite progress (e.g., SDM UniPS), two challenges remain. First, current encoders cannot guarantee that illumination…

Cited by 0SourcecodeScholar
2026

Light-X: Generative 4D Video Rendering with Camera and Illumination Control

ICLR 2026poster

Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world scenes is the joint control of camera trajectory and illuminatio…

Cited by 12SourcecodeScholar
2026

LoFA: Learning to Predict Personalized Prior for Fast Adaptation of Visual Generative Models

CVPR 2026

Personalizing visual generative models to meet specific user needs has gained increasing attention, yet current methods like Low-Rank Adaptation (LoRA) remain impractical due to their demand for task-specific data and lengthy optimization. While a few hypernetwork-based approaches attempt to predict

Cited by 0SourcecodeScholar
2026

ORV: 4D Occupancy-centric Robot Video Generation

CVPR 2026

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short: generated videos are limited in fidelity and temporal consistency

Cited by 0SourcecodeScholar
2026

ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation

ICLR 2026poster

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in diffusion-based 3D generative techniques offer the potential to…

Cited by 0SourcecodeScholar
2026

UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents

CVPR 2026

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, w

Cited by 0SourceScholar
2025

Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging

ICCV 2025poster

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a nov…

Cited by 0SourcePDFScholar
2025

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

ICCV 2025poster

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a res…

2025

One View, Many Worlds: Single-Image to 3D object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

CoRL 2025oral

Estimating the 6D pose of arbitrary objects from a single reference image is a critical yet challenging task in robotics, especially considering the long-tail distribution of real-world instances. While category-level and model-based approaches have achieved notable progress, they remain limited in…

Cited by 0SourceScholar
2025

Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusion

ICCV 2025poster

3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involv…

Cited by 0SourcePDFScholar
2025

Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting

NeurIPS 2025poster

Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world driving scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been wi…

Cited by 0SourcecodeScholar
2024

LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset

CVPR 2024poster

Instance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the semantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and significant indoor occlusions. Training these methods often requires a l…

Cited by 4SourcePDFScholar
2023

MVImgNet: A Large-Scale Dataset of Multi-View Images

CVPR 2023poster

Being data-driven is one of the most iconic properties of deep learning algorithms. The birth of ImageNet drives a remarkable trend of "learning from large-scale data" in computer vision. Pretraining on ImageNet to obtain rich universal representations has been manifested to benefit various 2D visua…

Cited by 180SourcePDFScholar
2022

DArch: Dental Arch Prior-Assisted 3D Tooth Instance Segmentation With Weak Annotations

CVPR 2022poster

Automatic tooth instance segmentation on 3D dental models is a fundamental task for computer-aided orthodontic treatments. Existing learning-based methods rely heavily on expensive point-wise annotations. To alleviate this problem, we are the first to explore a low-cost annotation way for 3D tooth i…

Cited by 37PDFScholar