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Zhongjin Luo

4 accepted papers

2026

EI-Part:Explode for Completion and Implode for Refinement

CVPR 2026

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often stru

Cited by 0SourceScholar
2026

ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation

ICLR 2026poster

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in diffusion-based 3D generative techniques offer the potential to…

Cited by 0SourcecodeScholar
2025

Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence

CVPR 2025poster

Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in…

Cited by 0SourcePDFScholar
2023

RaBit: Parametric Modeling of 3D Biped Cartoon Characters With a Topological-Consistent Dataset

CVPR 2023poster

Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, n…

Cited by 10SourcePDFScholar