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Yuantao Chen

9 accepted papers

2026

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

CVPR 2026

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from

Cited by 0SourcecodeScholar
2026

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

CVPR 2026

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and t

Cited by 0SourcecodeScholar
2026

ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation

ICLR 2026poster

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in diffusion-based 3D generative techniques offer the potential to…

Cited by 0SourcecodeScholar
2025

PUGS: Zero-Shot Physical Understanding with Gaussian Splatting

ICRA 2025

Current robotic systems can understand the categories and poses of objects well. But understanding physical properties like mass, friction, and hardness, in the wild, remains challenging. We propose a new method that reconstructs 3D objects using the Gaussian splatting representation and predicts va

Cited by 11SourcecodeScholar
2025

Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting

NeurIPS 2025poster

Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world driving scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been wi…

Cited by 0SourcecodeScholar
2024

Blending Distributed NeRFs with Tri-stage Robust Pose Optimization

IROS 2024poster

Due to the limited model capacity, leveraging distributed Neural Radiance Fields (NeRFs) for modeling extensive urban environments has become a necessity. However, current distributed NeRF registration approaches encounter aliasing artifacts, arising from discrepancies in rendering resolutions and s…

Cited by 1SourcecodeScholar
2024

Camera Relocalization in Shadow-free Neural Radiance Fields

ICRA 2024poster

Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that…

Cited by 1SourcecodeScholar
2024

GaussReg: Fast 3D Registration with Gaussian Splatting

ECCV 2024poster

"Point cloud registration is a fundamental problem for large-scale 3D scene scanning and reconstruction. With the help of deep learning, registration methods have evolved significantly, reaching a nearly-mature stage. As the introduction of Neural Radiance Fields (NeRF), it has become the most popul…

Cited by 6SourcePDFScholar
2023

LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

ICRA 2023poster

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF - based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present…

Cited by 43SourcecodeScholar