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Youyu Chen

6 accepted papers

2026

Reliev3R: Relieving Feed-forward 3D Reconstruction from Multi-View Geometric Annotations

CVPR 2026

With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations, e.g. 3D point maps and camera poses, makes the fully-superv

Cited by 0SourceScholar
2025

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

CVPR 2025highlight

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the op…

Cited by 0SourcePDFScholar
2025

FUSE: Label-Free Image-Event Joint Monocular Depth Estimation via Frequency-Decoupled Alignment and Degradation-Robust Fusion

IROS 2025

Image-event joint depth estimation methods leverage complementary modalities for robust perception, yet face challenges in generalizability stemming from two factors: 1) limited annotated image-event-depth datasets causing insufficient cross-modal supervision, and 2) inherent frequency mismatches be

Cited by 0SourcecodeScholar
2025

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

NeurIPS 2025poster

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the…

Cited by 0SourcecodeScholar
2025

Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives

NeurIPS 2025poster

The essence of 3D Gaussian Splatting (3DGS) training is to smartly allocate Gaussian primitives, expressing complex regions with more primitives and vice versa. Prior researches typically mark out under-reconstructed regions in a rendering-loss-driven manner. However, such a loss-driven strategy i…

Cited by 0SourceScholar
2025

SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting

CVPR 2025highlight

3D Gaussian Splatting (3DGS), a recently emerged multi-view 3D reconstruction technique, has shown significant advantages in real-time rendering and explicit editing. However, 3DGS encounters challenges in the accurate modeling of both high-frequency view-dependent appearances and global illuminatio…

Cited by 0SourcePDFScholar