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Zimo Li

6 accepted papers

2026

SKETCH: Semantic Key-Point Conditioning for Long-Horizon Vessel Trajectory Prediction

ICML 2026poster

Accurate long-horizon vessel trajectory prediction remains challenging due to compounded uncertainty from complex navigation behaviors and environmental factors. Existing methods often struggle to maintain global directional consistency, leading to drifting or implausible trajectories when extrapola…

Cited by 0SourceScholar
2020

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

NeurIPS 2020poster

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can…

Cited by 97SourcePDFScholar
2018

Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis

ICLR 2018poster

We present a real-time method for synthesizing highly complex human motions using a novel training regime we call the auto-conditioned Recurrent Neural Network (acRNN). Recently, researchers have attempted to synthesize new motion by using autoregressive techniques, but existing methods tend to free…

Cited by 264SourcePDFScholar
2018

Automatic Extrinsic Calibration of a Camera and a 3D LiDAR Using Line and Plane Correspondences

IROS 2018poster

In this paper, we address the problem of extrinsic calibration of a camera and a 3D Light Detection and Ranging (LiDAR) sensor using a checkerboard. Unlike previous works which require at least three checkerboard poses, our algorithm reduces the minimal number of poses to one by combining 3D line an…

Cited by 304SourceScholar
2017

Realistic Dynamic Facial Textures From a Single Image Using GANs

ICCV 2017poster

We present a novel method to realistically puppeteer and animate a face from a single RGB image using a source video sequence. We begin by fitting a multilinear PCA model to obtain the 3D geometry and a single texture of the target face. In order for the animation to be realistic, however, we need d…

Cited by 116PDFScholar