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Shashank Tripathi

10 accepted papers

2025

InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

CVPR 2025poster

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth ambiguities, and widely varying object shapes. Existing methods r…

2025

PICO: Reconstructing 3D People In Contact with Objects

CVPR 2025poster

Recovering 3D Human-Object Interaction (HOI) from single color images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Thus, past work requires controlled settings such as known object shapes and contacts, and tackles only limited object cla…

Cited by 1SourcePDFScholar
2025

SDFit: 3D Object Pose and Shape by Fitting a Morphable SDF to a Single Image

ICCV 2025poster

Recovering 3D object pose and shape from a single image is a challenging and ill-posed problem. This is due to strong (self-)occlusions, depth ambiguities, the vast intra- and inter-class shape variance, and the lack of 3D ground truth for natural images. Existing deep-network methods are trained on…

2023

3D Human Pose Estimation via Intuitive Physics

CVPR 2023poster

Estimating 3D humans from images often produces implausible bodies that lean, float, or penetrate the floor. Such methods ignore the fact that bodies are typically supported by the scene. A physics engine can be used to enforce physical plausibility, but these are not differentiable, rely on unreali…

Cited by 98SourcePDFScholar
2023

BITE: Beyond Priors for Improved Three-D Dog Pose Estimation

CVPR 2023poster

We address the problem of inferring the 3D shape and pose of dogs from images. Given the lack of 3D training data, this problem is challenging, and the best methods lag behind those designed to estimate human shape and pose. To make progress, we attack the problem from multiple sides at once. First,…

Cited by 29SourcePDFScholar
2023

DECO: Dense Estimation of 3D Human-Scene Contact In The Wild

ICCV 2023oral

Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object interactions, existing methods either focus on 2D, consider body joint…

Cited by 25PDFcodeScholar
2023

MIME: Human-Aware 3D Scene Generation

CVPR 2023poster

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and gen…

2021

AGORA: Avatars in Geography Optimized for Regression Analysis

CVPR 2021poster

While the accuracy of 3D human pose estimation from images has steadily improved on benchmark datasets, the best methods still fail in many real-world scenarios. This suggests that there is a domain gap between current datasets and common scenes containing people. To obtain ground-truth 3D pose, cur…

Cited by 245PDFcodeScholar
2019

Learning to Generate Synthetic Data via Compositing

CVPR 2019poster

We present a task-specific approach to synthetic data generation. Our framework employs a trainable synthesizer network that is optimized to produce meaningful training samples by assessing the strengths and weaknesses of a 'target' classifier. The synthesizer and target networks are trained in an a…

Cited by 169PDFScholar