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Jinkun Cao

19 accepted papers

2026

Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors

CVPR 2026

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, r

Cited by 0SourceScholar
2026

SAM 3D Body: Robust Full-Body Human Mesh Recovery

CVPR 2026

We introduce SAM 3D Body (3DB), a promptable model for single-image full-body 3D human mesh recovery (HMR) that demonstrates state-of-the-art performance, with strong generalization and consistent accuracy in diverse in-the-wild conditions. 3DB estimates the human pose of the body, feet, and hands.

Cited by 0SourcecodeScholar
2025

GENMO: A GENeralist Model for Human MOtion

ICCV 2025poster

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes, while motion estimation models aim to reconstruct accurate mot…

Cited by 0SourcePDFScholar
2024

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

NeurIPS 2024spotlight

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the…

Cited by 9SourcePDFScholar
2024

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

NeurIPS 2024poster

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled ind…

2024

MGF: Mixed Gaussian Flow for Diverse Trajectory Prediction

NeurIPS 2024poster

To predict future trajectories, the normalizing flow with a standard Gaussian prior suffers from weak diversity. The ineffectiveness comes from the conflict between the fact of asymmetric and multi-modal distribution of likely outcomes and symmetric and single-modal original distribution and superv…

2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

NeurIPS 2024poster

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limi…

Cited by 1SourcePDFScholar
2024

Real-Time Simulated Avatar from Head-Mounted Sensors

CVPR 2024highlight

We present SimXR a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras the human body is often clipped out of view making traditional image-based egocentric pose estimation chal…

Cited by 8SourcePDFScholar
2024

Unified Human-Scene Interaction via Prompted Chain-of-Contacts

ICLR 2024spotlight

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before…

2024

Universal Humanoid Motion Representations for Physics-Based Control

ICLR 2024spotlight

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a n…

Cited by 58SourcePDFScholar
2023

MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training

CVPR 2023poster

This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the scene-voxel-point hierarchy in downstream 3D object detectors, we…

2023

Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking

CVPR 2023poster

Kalman filter (KF) based methods for multi-object tracking (MOT) make an assumption that objects move linearly. While this assumption is acceptable for very short periods of occlusion, linear estimates of motion for prolonged time can be highly inaccurate. Moreover, when there is no measurement avai…

2023

Perpetual Humanoid Control for Real-time Simulated Avatars

ICCV 2023poster

We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from video or generated from language) and unexpected falls. Our controller scales up to learning ten thousand motion clips with…

Cited by 85PDFScholar
2022

An Empirical Study on Disentanglement of Negative-free Contrastive Learning

NeurIPS 2022accept

Negative-free contrastive learning methods have attracted a lot of attention with simplicity and impressive performances for large-scale pretraining. However, its disentanglement property remains unexplored. In this paper, we examine negative-free contrastive learning methods to study the disentangl…

2022

DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion

CVPR 2022poster

A typical pipeline for multi-object tracking (MOT) is to use a detector for object localization, and following re-identification (re-ID) for object association. This pipeline is partially motivated by recent progress in both object detection and re-ID, and partially motivated by biases in existing t…

Cited by 327PDFcodeScholar
2021

Instance-Aware Predictive Navigation in Multi-Agent Environments

ICRA 2021poster

In this work, we aim to achieve efficient end-to-end learning of driving policies in dynamic multi-agent environments. Predicting and anticipating future events at the object level are critical for making informed driving decisions. We propose an Instance-Aware Predictive Control (IPC) approach, whi…

Cited by 9SourcecodeScholar
2019

Cross-Domain Adaptation for Animal Pose Estimation

ICCV 2019oral

In this paper, we are interested in pose estimation of animals. Animals usually exhibit a wide range of variations on poses and there is no available animal pose dataset for training and testing. To address this problem, we build an animal pose dataset to facilitate training and evaluation. Consider…

Cited by 223PDFcodeScholar
2018

Pairwise Body-Part Attention for Recognizing Human-Object Interactions

ECCV 2018poster

In human-object interactions (HOI) recognition, conventional methods consider the human body as a whole and pay a uniform attention to the entire body region. They ignore the fact that normally, human interacts with an object by using some parts of the body. In this paper, we argue that different bo…

Cited by 169SourcePDFScholar