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Mingsong Dou

7 accepted papers

2024

Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes

CVPR 2024poster

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However the computational cost of these methods remains a significant barrier to their widespread adoption particularly in real-time applications such as virtual reality and tele…

Cited by 5SourcePDFScholar
2023

Learning Personalized High Quality Volumetric Head Avatars From Monocular RGB Videos

CVPR 2023poster

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracki…

Cited by 20SourcePDFScholar
2023

Spectral Graphormer: Spectral Graph-Based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

ICCV 2023poster

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem…

Cited by 4PDFScholar
2022

LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling

ECCV 2022poster

"Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details and accumulating tracking error. While many deep local representations have shown promising results for 3D shape modeling…

2021

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

CVPR 2021poster

In this paper, we address the problem of building pixel-wise dense correspondences between human images under arbitrary camera viewpoints and body poses. Previous methods either assume small motions or rely on discriminative descriptors extracted from local patches, which cannot handle large motion…

Cited by 14PDFScholar
2020

Deep Implicit Volume Compression

CVPR 2020oral

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method relies on a block-based neural network architecture trained end-to-end, achieving state-of-the-art rate-distortion trade-o…

Cited by 52PDFcodeScholar
2015

3D Scanning Deformable Objects With a Single RGBD Sensor

CVPR 2015poster

We present a 3D scanning system for deformable objects that uses only a single Kinect sensor. Our work allows considerable amount of nonrigid deformations during scanning, and achieves high quality results without heavily constraining user or camera motion. We do not rely on any prior shape knowledg…

Cited by 178SourcePDFScholar