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Jonathan Taylor

9 accepted papers

2023

Spectral Graphormer: Spectral Graph-Based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

ICCV 2023poster

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem…

Cited by 4PDFScholar
2020

Deep Implicit Volume Compression

CVPR 2020oral

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method relies on a block-based neural network architecture trained end-to-end, achieving state-of-the-art rate-distortion trade-o…

Cited by 52PDFcodeScholar
2019

Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning

CVPR 2019poster

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus…

Cited by 47PDFScholar
2018

Why Adaptively Collected Data Have Negative Bias and How to Correct for It

AISTATS 2018poster

From scientific experiments to online A/B testing, the previously observed data often affects how future experiments are performed, which in turn affects which data will be collected. Such adaptivity introduces complex correlations between the data and the collection procedure. In this paper, we pro…

Cited by 0SourcePDFScholar
2016

Fits Like a Glove: Rapid and Reliable Hand Shape Personalization

CVPR 2016spotlight

We present a fast, practical method for personalizing a hand shape basis to an individual user's detailed hand shape using only a small set of depth images. To achieve this, we minimize an energy based on a sum of render-and-compare cost functions called the golden energy. However, this energy is on…

Cited by 154PDFScholar
2015

3D Scanning Deformable Objects With a Single RGBD Sensor

CVPR 2015poster

We present a 3D scanning system for deformable objects that uses only a single Kinect sensor. Our work allows considerable amount of nonrigid deformations during scanning, and achieves high quality results without heavily constraining user or camera motion. We do not rely on any prior shape knowledg…

Cited by 178SourcePDFScholar
2015

Large-Scale and Drift-Free Surface Reconstruction Using Online Subvolume Registration

CVPR 2015poster

Depth cameras have helped commoditize 3D digitization of the real-world. It is now feasible to use a single Kinect-like camera to scan in an entire building or other large-scale scenes. At large scales, however, there is an inherent challenge of dealing with distortions and drift due to accumulated…

Cited by 80SourcePDFScholar
2015

Learning an Efficient Model of Hand Shape Variation From Depth Images

CVPR 2015poster

We describe how to learn a compact and efficient model of the surface deformation of human hands. The model is built from a set of noisy depth images of a diverse set of subjects performing different poses with their hands. We represent the observed surface using Loop subdivision of a control mesh t…

Cited by 163SourcePDFScholar
2015

Opening the Black Box: Hierarchical Sampling Optimization for Estimating Human Hand Pose

ICCV 2015oral

We address the problem of hand pose estimation, formulated as an inverse problem. Typical approaches optimize an energy function over pose parameters using a `black box' image generation procedure. This procedure knows little about either the relationships between the parameters or the form of the…

Cited by 170PDFScholar