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Franziska Mueller

6 accepted papers

2023

Spectral Graphormer: Spectral Graph-Based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

ICCV 2023poster

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem…

Cited by 4PDFScholar
2021

EventHands: Real-Time Neural 3D Hand Pose Estimation From an Event Stream

ICCV 2021poster

3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor reacting on brightness changes. Our EventHands approach has c…

Cited by 62PDFcodeScholar
2020

HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization

ECCV 2020poster

3D hand reconstruction from images is a widely-studied problem in computer vision and graphics, and has a particularly high relevance for virtual and augmented reality. Although several 3D hand reconstruction approaches leverage hand models as a strong prior to resolve ambiguities and achieve more r…

Cited by 87SourcePDFScholar
2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB

CVPR 2018poster

We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoi…

Cited by 669SourcePDFScholar
2017

Real-Time Hand Tracking Under Occlusion From an Egocentric RGB-D Sensor

ICCV 2017poster

We present an approach for real-time, robust, and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented rea…

Cited by 409PDFScholar
2015

Fast and Robust Hand Tracking Using Detection-Guided Optimization

CVPR 2015poster

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete coverage of motions, low framerate, complex camera setups, and high computational requirements. In this paper, we present a…

Cited by 298SourcePDFScholar