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Dushyant Mehta

6 accepted papers

2021

Distilling Optimal Neural Networks: Rapid Search in Diverse Spaces

ICCV 2021poster

Current state-of-the-art Neural Architecture Search (NAS) methods neither efficiently scale to many hardware platforms nor handle diverse architectural search-spaces. To remedy this, we present DONNA (Distilling Optimal Neural Network Architectures), a novel pipeline for rapid, scalable and diverse…

Cited by 48PDFScholar
2020

Neural Re-Rendering of Humans from a Single Image

ECCV 2020poster

Human re-rendering from a single image is a starkly under-constrained problem and state-of-the-art algorithms often exhibit un-desired artefacts, such as oversmoothing, unrealistic distortions of thebody parts and garments, or implausible changes of the texture. To ad-dress these challenges, we prop…

Cited by 91SourcePDFScholar
2019

In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations

CVPR 2019oral

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations…

Cited by 178PDFScholar
2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB

CVPR 2018poster

We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoi…

Cited by 669SourcePDFScholar
2017

Real-Time Hand Tracking Under Occlusion From an Egocentric RGB-D Sensor

ICCV 2017poster

We present an approach for real-time, robust, and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented rea…

Cited by 409PDFScholar