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Dushyant Mehta

6 accepted papers

2021

Distilling Optimal Neural Networks: Rapid Search in Diverse Spaces

ICCV 2021poster

Current state-of-the-art Neural Architecture Search (NAS) methods neither efficiently scale to many hardware platforms nor handle diverse architectural search-spaces. To remedy this, we present DONNA (Distilling Optimal Neural Network Architectures), a novel pipeline for rapid, scalable and diverse…

Cited by 55PDF ↗Scholar ↗
2020

Neural Re-Rendering of Humans from a Single Image

ECCV 2020poster

Human re-rendering from a single image is a starkly under-constrained problem and state-of-the-art algorithms often exhibit un-desired artefacts, such as oversmoothing, unrealistic distortions of thebody parts and garments, or implausible changes of the texture. To ad-dress these challenges, we prop…

Cited by 91Source ↗PDF ↗Scholar ↗
2019

In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations

CVPR 2019oral

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations…

Cited by 178PDF ↗Scholar ↗
2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB

CVPR 2018poster

We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoi…

Cited by 669Source ↗PDF ↗Scholar ↗
2017

Real-Time Hand Tracking Under Occlusion From an Egocentric RGB-D Sensor

ICCV 2017poster

We present an approach for real-time, robust, and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented rea…

Cited by 409PDF ↗Scholar ↗