← Search

Kripasindhu Sarkar

10 accepted papers

2024

Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement

CVPR 2024poster

In this work we explore egocentric whole-body motion capture using a single fisheye camera which simultaneously estimates human body and hand motion. This task presents significant challenges due to three factors: the lack of high-quality datasets fisheye camera distortion and human body self-occlus…

Cited by 21SourcePDFScholar
2023

Learning Personalized High Quality Volumetric Head Avatars From Monocular RGB Videos

CVPR 2023poster

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracki…

Cited by 20SourcePDFScholar
2023

Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis

ICCV 2023poster

NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin. These methods typically require a large number of multi-view input images, making the process hardware intensive and cumbersome, limiting applicability to unconstrained…

Cited by 22PDFScholar
2023

Scene-Aware Egocentric 3D Human Pose Estimation

CVPR 2023poster

Egocentric 3D human pose estimation with a single head-mounted fisheye camera has recently attracted attention due to its numerous applications in virtual and augmented reality. Existing methods still struggle in challenging poses where the human body is highly occluded or is closely interacting wit…

2022

Estimating Egocentric 3D Human Pose in the Wild With External Weak Supervision

CVPR 2022poster

Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-w…

Cited by 37PDFScholar
2021

EgoRenderer: Rendering Human Avatars From Egocentric Camera Images

ICCV 2021poster

We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering…

Cited by 16PDFScholar
2021

Estimating Egocentric 3D Human Pose in Global Space

ICCV 2021poster

Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion capture with external cameras. However, existing methods have seve…

Cited by 83PDFcodeScholar
2021

Pose-Guided Human Animation From a Single Image in the Wild

CVPR 2021poster

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in pre…

Cited by 77PDFScholar
2020

Neural Re-Rendering of Humans from a Single Image

ECCV 2020poster

Human re-rendering from a single image is a starkly under-constrained problem and state-of-the-art algorithms often exhibit un-desired artefacts, such as oversmoothing, unrealistic distortions of thebody parts and garments, or implausible changes of the texture. To ad-dress these challenges, we prop…

Cited by 91SourcePDFScholar
2018

Learning 3D Shapes as Multi-Layered Height-maps using 2D Convolutional Networks

ECCV 2018poster

We present a novel global representation of 3D shapes, suitable for the application of 2D CNNs. We represent 3D shapes as multi-layered height maps (MLH) where at each grid location, we store multiple instances of height maps, thereby representing 3D shape detail that is hidden behind several layers…

Cited by 40SourcePDFScholar