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Charles Loop

5 accepted papers

2026

VoMP: Predicting Volumetric Mechanical Property Fields

ICLR 2026poster

Physical simulation relies on spatially-varying mechanical properties, typically laboriously hand-crafted. We present the first feed-forward model to predict fine-grained mechanical properties, Young’s modulus($E$), Poisson’s ratio($\nu$), and density($\rho$), throughout *the volume* of 3D objects.…

Cited by 0SourcecodeScholar
2025

Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

CVPR 2025poster

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels t…

2023

Fast Monocular Scene Reconstruction With Global-Sparse Local-Dense Grids

CVPR 2023poster

Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level surface reconstructions. The reliance on Multilayer Perceptron…

Cited by 9SourcePDFScholar
2023

RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control

ICRA 2023poster

We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used…

Cited by 14SourcecodeScholar
2021

Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes

CVPR 2021poster

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computat…

Cited by 543PDFcodeScholar