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Guanglei Zhu

5 accepted papers

2025

Credit Assignment and Fine-Tuning Enhanced Reinforcement Learning for Collaborative Spatial Crowdsourcing

IJCAI 2025

Collaborative spatial crowdsourcing leverages distributed workers' collective intelligence to accomplish spatial tasks. A central challenge is to efficiently assign suitable workers to collaborate on these tasks. Although mainstream reinforcement learning (RL) methods have proven effective in task a

Cited by 0SourcePDFScholar
2024

Don't Look Twice: Faster Video Transformers with Run-Length Tokenization

NeurIPS 2024spotlight

Video transformers are slow to train due to extremely large numbers of input tokens, even though many video tokens are repeated over time. Existing methods to remove uninformative tokens either have significant overhead, negating any speedup, or require tuning for different datasets and examples. We…

2024

HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors

ICRA 2024poster

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HANDYPRIORS,…

Cited by 3SourceScholar
2024

Pride and Prejudice: LLM Amplifies Self-Bias in Self-Refinement

ACL 2024long

Recent studies show that large language models (LLMs) improve their performance through self-feedback on certain tasks while degrade on others. We discovered that such a contrary is due to LLM’s bias in evaluating their own output. In this paper, we formally define LLM’s self-bias – the tendency to…

2023

Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation

ICRA 2023poster

Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable, and contact dynamics amenable to gradient-based optimization,…

Cited by 33SourcecodeScholar