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Koichiro Niinuma

5 accepted papers

2024

CoGS: Controllable Gaussian Splatting

CVPR 2024poster

Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive limiting their practical applicability. On the other hand while single-camera Neura…

Cited by 42SourcePDFScholar
2024

Don't Look Twice: Faster Video Transformers with Run-Length Tokenization

NeurIPS 2024spotlight

Video transformers are slow to train due to extremely large numbers of input tokens, even though many video tokens are repeated over time. Existing methods to remove uninformative tokens either have significant overhead, negating any speedup, or require tuning for different datasets and examples. We…

2024

Video Question Answering with Procedural Programs

ECCV 2024poster

"We propose to answer questions about videos by generating short procedural programs that solve visual subtasks to obtain a final answer. We present ˙ which uses a large language model to generate Procedural Video Querying (), such programs from an input question and an API of visual modules in the…

2023

DyLiN: Making Light Field Networks Dynamic

CVPR 2023poster

Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and…