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László A. Jeni

12 accepted papers

2026

FPS-Bench: A Benchmark for High Frame-Rate Video Understanding

CVPR 2026

Modern video-language models are typically trained on videos downsampled to low frames-per-second (FPS), and the most commonly used evaluation benchmarks are designed for low-FPS input as well. To address this shortcoming, we present FPS-Bench, a large video question-answering benchmark designed to

Cited by 0SourceScholar
2026

OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery

CVPR 2026

Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in int

Cited by 0SourcecodeScholar
2026

Unified Spherical Frontend: Learning Rotation-Equivariant Representations of Spherical Images from Any Camera

CVPR 2026

Modern perception increasingly relies on fisheye, panoramic, and other wide field-of-view (FoV) cameras, yet most pipelines still apply planar CNNs designed for pinhole imagery on 2D grids, where pixel-space neighborhoods misrepresent physical adjacency and models are sensitive to global rotations.

Cited by 0SourceScholar
2025

AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion

ICCV 2025poster

Accurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexi…

Cited by 0SourcePDFScholar
2024

CoGS: Controllable Gaussian Splatting

CVPR 2024poster

Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive limiting their practical applicability. On the other hand while single-camera Neura…

Cited by 42SourcePDFScholar
2023

DyLiN: Making Light Field Networks Dynamic

CVPR 2023poster

Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and…

2023

TEMPO: Efficient Multi-View Pose Estimation, Tracking, and Forecasting

ICCV 2023poster

Existing volumetric methods for predicting 3D human pose estimation are accurate, but computationally expensive and optimized for single time-step prediction. We present TEMPO, an efficient multi-view pose estimation model that learns a robust spatiotemporal representation, improving pose accuracy w…

Cited by 26PDFcodeScholar
2021

Deep Implicit Surface Point Prediction Networks

ICCV 2021poster

Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most such approaches focus on representing closed shapes. Unsigned d…

Cited by 53PDFScholar
2020

3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning

ECCV 2020poster

3D human shape and pose estimation from monocular images has been an active area of research in computer vision, having a substantial impact on the development of new applications, from activity recognition to creating virtual avatars. Existing deep learning methods for 3D human shape and pose estim…