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Eugene Vinitsky

11 accepted papers

2026

Reevaluating Policy Gradient Methods for Imperfect-Information Games

ICLR 2026poster

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). I…

Cited by 0SourcecodeScholar
2025

Decentralized Aerial Manipulation of a Cable-Suspended Load Using Multi-Agent Reinforcement Learning

CoRL 2025poster

This paper presents the first decentralized method to enable real-world 6-DoF manipulation of a cable-suspended load using a team of Micro-Aerial Vehicles (MAVs). Our method leverages multi-agent reinforcement learning (MARL) to train an outer-loop control policy for each MAV. Unlike state-of-the-ar…

Cited by 0SourceScholar
2025

Estimating cognitive biases with attention-aware inverse planning

NeurIPS 2025spotlight

People's goal-directed behaviors are influenced by their cognitive biases, and autonomous systems that interact with people should be aware of this. For example, people's attention to objects in their environment will be biased in a way that systematically affects how they perform everyday tasks suc…

Cited by 0SourceScholar
2025

GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS

ICLR 2025poster

Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experien…

2025

Robust Autonomy Emerges from Self-Play

ICML 2025poster

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6 billion km of driving…

Cited by 4SourcePDFScholar
2022

Deploying Traffic Smoothing Cruise Controllers Learned from Trajectory Data

ICRA 2022poster

Autonomous vehicle-based traffic smoothing con-trollers are often not transferred to real-world use due to challenges in calibrating many-agent traffic simulators. We show a pipeline to sidestep such calibration issues by collecting trajectory data and learning controllers directly from trajectory d…

Cited by 45SourcecodeScholar
2022

Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world

NeurIPS 2022accept

We introduce \textit{Nocturne}, a new 2D driving simulator for investigating multi-agent coordination under partial observability. The focus of Nocturne is to enable research into inference and theory of mind in real-world multi-agent settings without the computational overhead of computer vision an…

2022

The Surprising Effectiveness of PPO in Cooperative Multi-Agent Games

NeurIPS 2022accept

Proximal Policy Optimization (PPO) is a ubiquitous on-policy reinforcement learning algorithm but is significantly less utilized than off-policy learning algorithms in multi-agent settings. This is often due to the belief that PPO is significantly less sample efficient than off-policy methods in mul…

2020

Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design

NeurIPS 2020oral

A wide range of reinforcement learning (RL) problems --- including robustness, transfer learning, unsupervised RL, and emergent complexity --- require specifying a distribution of tasks or environments in which a policy will be trained. However, creating a useful distribution of environments is err…

2018

Benchmarks for reinforcement learning in mixed-autonomy traffic

CoRL 2018

We release new benchmarks in the use of deep reinforcement learning (RL) to create controllers for mixed-autonomy traffic, where connected and autonomous vehicles (CAVs) interact with human drivers and infrastructure. Benchmarks, such as Mujoco or the Arcade Learning Environment, have spurred new re