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Manolis Savva

32 accepted papers

2026

Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects

CVPR 2026

We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88 categories, aggregated from multiple 3D static repositories. Obj

Cited by 0SourceScholar
2025

Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

ICCV 2025poster

Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllabl…

Cited by 0SourcePDFScholar
2025

SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects

ICLR 2025poster

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation process. These limitations hinder the scalability and practi…

Cited by 6SourcePDFScholar
2024

DMFuser: Distilled Multi-Task Learning for End-to-end Transformer-Based Sensor Fusion in Autonomous Driving

IROS 2024

In end-to-end autonomous driving, current sensor fusion and navigational control techniques used by imitation learning algorithms are insufficient in challenging scenarios involving multiple dynamic agents and result in poor driving capabilities. To tackle this issue, we introduce DMFuser, a transfo

Cited by 3SourcecodeScholar
2024

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

CVPR 2024poster

We present Ego-Exo4D a diverse large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g. sports music dance bike repair). 740 participants from 13 cities worldwide perform…

2024

Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation

CVPR 2024poster

We contribute the Habitat Synthetic Scene Dataset a dataset of 211 high-quality 3D scenes and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of 18656 models of real-world objects. We investigate the impact…

Cited by 53SourcePDFScholar
2024

R3DS: Reality-linked 3D Scenes for Panoramic Scene Understanding

ECCV 2024poster

"We introduce the () dataset of synthetic 3D scenes mirroring the real-world scene arrangements from Matterport3D panoramas. Compared to prior work, has more complete and densely populated scenes with objects linked to real-world observations in panoramas. also provides an object support hierarchy,…

Cited by 1SourcePDFScholar
2023

Emergence of Maps in the Memories of Blind Navigation Agents

ICLR 2023top-5%

Animal navigation research posits that organisms build and maintain internal spa- tial representations, or maps, of their environment. We ask if machines – specifically, artificial intelligence (AI) navigation agents – also build implicit (or ‘mental’) maps. A positive answer to this question would…

Cited by 31SourcePDFScholar
2023

Habitat-Matterport 3D Semantics Dataset

CVPR 2023highlight

We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms wit…

2023

HomeRobot: Open-Vocabulary Mobile Manipulation

CoRL 2023poster

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This i…

Cited by 98SourcecodeScholar
2023

PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects

ICCV 2023poster

We address the task of simultaneous part-level reconstruction and motion parameter estimation for articulated objects. Given two sets of multi-view images of an object in two static articulation states, we decouple the movable part from the static part and reconstruct shape and appearance while pred…

Cited by 36PDFcodeScholar
2022

MultiScan: Scalable RGBD scanning for 3D environments with articulated objects

NeurIPS 2022accept

We introduce MultiScan, a scalable RGBD dataset construction pipeline leveraging commodity mobile devices to scan indoor scenes with articulated objects and web-based semantic annotation interfaces to efficiently annotate object and part semantics and part mobility parameters. We use this pipeline t…

Cited by 30SourcePDFScholar
2021

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

NeurIPS 2021spotlight

We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) R…

2021

Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI

NeurIPS 2021poster

We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1,000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene in the dataset consists of a textured 3D mesh reconstruction of interiors such as multi-floor residences, stores, and ot…

Cited by 434SourcecodeScholar
2021

Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents

ICCV 2021poster

Communication between embodied AI agents has received increasing attention in recent years. Despite its use, it is still unclear whether the learned communication is interpretable and grounded in perception. To study the grounding of emergent forms of communication, we first introduce the collaborat…

Cited by 39PDFScholar
2021

Large Batch Simulation for Deep Reinforcement Learning

ICLR 2021poster

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,000 frames per second on a single eight-GPU machin…

2021

LayoutGMN: Neural Graph Matching for Structural Layout Similarity

CVPR 2021poster

We present a deep neural network to predict structural similarity between 2D layouts by leveraging Graph Matching Networks (GMN). Our network, coined LayoutGMN, learns the layout metric via neural graph matching, using an attention-based GMN designed under a triplet network setting. To train our net…

Cited by 39PDFScholar
2021

Plan2Scene: Converting Floorplans to 3D Scenes

CVPR 2021poster

We address the task of converting a floorplan and a set of associated photos of a residence into a textured 3D mesh model, a task which we call Plan2Scene. Our system 1) lifts a floorplan image to a 3D mesh model; 2) synthesizes surface textures based on the input photos; and 3) infers textures for…

Cited by 32PDFcodeScholar
2020

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

ICLR 2020poster

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is eve…

Cited by 542SourcecodeScholar
2020

MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation

NeurIPS 2020poster

Navigation tasks in photorealistic 3D environments are challenging because they require perception and effective planning under partial observability. Recent work shows that map-like memory is useful for long-horizon navigation tasks. However, a focused investigation of the impact of maps on navigat…

Cited by 120SourcePDFScholar
2020

Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?

RA-L 2020

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation - developing engineering tools and a research paradigm for evaluating a sim

Cited by 252SourceScholar
2019

Habitat: A Platform for Embodied AI Research

ICCV 2019oral

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configu…

Cited by 2011PDFcodeScholar
2019

Hierarchy Denoising Recursive Autoencoders for 3D Scene Layout Prediction

CVPR 2019poster

Indoor scenes exhibit rich hierarchical structure in 3D object layouts. Many tasks in 3D scene understanding can benefit from reasoning jointly about the hierarchical context of a scene, and the identities of objects. We present a variational denoising recursive autoencoder (VDRAE) that generates an…

Cited by 30PDFScholar
2019

Scan2CAD: Learning CAD Model Alignment in RGB-D Scans

CVPR 2019oral

We present Scan2CAD, a novel data-driven method that learns to align clean 3D CAD models from a shape database to the noisy and incomplete geometry of a commodity RGB-D scan. For a 3D reconstruction of an indoor scene, our method takes as input a set of CAD models, and predicts a 9DoF pose that alig…

Cited by 294PDFScholar
2018

Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View

CVPR 2018poster

We present Im2Pano3D, a convolutional neural network that generates a dense prediction of 3D structure and a probability distribution of semantic labels for a full 360 panoramic view of an indoor scene when given only a partial observation ( <=50%) in the form of an RGB-D image. To make this possibl…

2017

Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks

CVPR 2017poster

Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training…

Cited by 329PDFScholar
2017

ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes

CVPR 2017spotlight

A key requirement for leveraging supervised deep learning methods is the availability of large, labeled datasets. Unfortunately, in the context of RGB-D scene understanding, very little data is available -- current datasets cover a small range of scene views and have limited semantic annotations.…

Cited by 5003PDFScholar
2017

Semantic Scene Completion From a Single Depth Image

CVPR 2017oral

This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. How…

Cited by 1504PDFcodeScholar