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Naoki Yokoyama

9 accepted papers

2024

ASC: Adaptive Skill Coordination for Robotic Mobile Manipulation

RA-L 2024

We present Adaptive Skill Coordination (ASC) – an approach for accomplishing long-horizon tasks like mobile pick-and-place (i.e., navigating to an object, picking it, navigating to another location, and placing it). ASC consists of three components – (1) a library of basic visuomotor <italic xmlns:m

Cited by 74SourceScholar
2024

Embodiment Randomization for Cross Embodiment Navigation

IROS 2024poster

We present Embodiment Randomization, a simple, inexpensive, and intuitive technique for training robust behavior policies that can be transferred to multiple robot embodiments. While prior works require real-world data from multiple robots, or complex algorithmic adjustments to address the challenge…

Cited by 0SourceScholar
2024

HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation

IROS 2024poster

We present the Habitat-Matterport 3D Open Vocabulary Object Goal Navigation dataset (HM3D-OVON), a large-scale benchmark that broadens the scope and semantic range of prior Object Goal Navigation (ObjectNav) benchmarks. Leveraging the HM3DSem dataset, HM3D-OVON incorporates over 15k annotated instan…

Cited by 10SourceScholar
2024

VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation

ICRA 2024poster

Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by…

Cited by 97SourcecodeScholar
2023

ViNL: Visual Navigation and Locomotion Over Obstacles

ICRA 2023poster

We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans and pets lift their feet over objects as they walk. ViNL cons…

Cited by 29SourcecodeScholar
2022

Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challenge

IROS 2022poster

Recent advances in deep reinforcement learning and scalable photorealistic simulation have led to increasingly mature embodied AI for various visual tasks, including navigation. However, while impressive progress has been made for teaching embodied agents to navigate static environments, much less p…

Cited by 11SourceScholar
2022

Is Mapping Necessary for Realistic PointGoal Navigation?

CVPR 2022poster

Can an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to (x, y)') under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear 'yes' - map-less neural models composed of task-agnostic c…

Cited by 54PDFcodeScholar
2021

Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigation

IROS 2021poster

We present Success weighted by Completion Time (SCT), a new metric for evaluating navigation performance for mobile robots. Several related works on navigation have used Success weighted by Path Length (SPL) as the primary method of evaluating the path an agent makes to a goal location, but SPL is l…

Cited by 27SourceScholar