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Sergio Arnaud

7 accepted papers

2025

From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

ICML 2025poster

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes--a six-order-of-magnitude gap that severely limits performance. We introduce \textbf{\emph{LIFT-GS}}, a practical distillation tech…

2025

LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D

ICML 2025spotlight

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCA…

Cited by 0SourcePDFScholar
2025

Unifying 2D and 3D Vision-Language Understanding

ICML 2025poster

Progress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied sys…

2024

ASC: Adaptive Skill Coordination for Robotic Mobile Manipulation

RA-L 2024

We present Adaptive Skill Coordination (ASC) – an approach for accomplishing long-horizon tasks like mobile pick-and-place (i.e., navigating to an object, picking it, navigating to another location, and placing it). ASC consists of three components – (1) a library of basic visuomotor <italic xmlns:m

Cited by 74SourceScholar
2024

OpenEQA: Embodied Question Answering in the Era of Foundation Models

CVPR 2024poster

We present a modern formulation of Embodied Question Answering (EQA) as the task of understanding an environment well enough to answer questions about it in natural language. An agent can achieve such an understanding by either drawing upon episodic memory exemplified by agents on smart glasses or b…

Cited by 118SourcePDFScholar
2024

What Do We Learn from a Large-Scale Study of Pre-Trained Visual Representations in Sim and Real Environments?

ICRA 2024poster

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluat…

Cited by 6SourceScholar
2023

Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

NeurIPS 2023poster

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual ‘foundation models’ for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we syste…

Cited by 161SourcePDFScholar