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Matthew Chang

12 accepted papers

2026

Planning with an Embodied Learnable Memory

ICLR 2026poster

We develop a novel memory representation for embodied planning models performing long-horizon mobile manipulation in dynamic, large-scale indoor environments. Prior memory representations fall short in this setting, as they struggle with object movements, suffer from computational deficiencies, and…

Cited by 0SourceScholar
2026

Understanding the Mixture-of-Experts with Nadaraya-Watson Kernel

ICLR 2026poster

Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is…

Cited by 0SourceScholar
2025

PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks

ICLR 2025poster

We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We empl…

2024

3D Reconstruction of Objects in Hands without Real World 3D Supervision

ECCV 2024poster

"Prior works for reconstructing hand-held objects from a single image train models on images paired with 3D shapes. Such data is challenging to gather in the real world at scale. Consequently, these approaches do not generalize well when presented with novel objects in in-the-wild settings. While 3D…

Cited by 2SourcePDFScholar
2024

Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning

RSS 2024poster

A common failure mode for policies trained with imitation is compounding execution errors at test time. When the learned policy encounters states that are not present in the expert demonstrations, the policy fails, leading to degenerate behavior. The Dataset Aggregation, or DAgger approach to this p…

Cited by 15SourcePDFScholar
2024

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

CVPR 2024poster

The Embodied AI community has recently made significant strides in visual navigation tasks exploring targets from 3D coordinates objects language description and images. However these navigation models often handle only a single input modality as the target. With the progress achieved so far it is t…

2024

GOAT: GO to Any Thing

RSS 2024poster

In deployment scenarios such as homes and warehouses, mobile robots are expected to autonomously navigate for extended periods, seamlessly executing tasks articulated in terms that are intuitively understandable by human operators. We present GO To Any Thing (GOAT), a universal navigation system cap…

2023

Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videos

NeurIPS 2023poster

The analysis and use of egocentric videos for robotics tasks is made challenging by occlusion and the visual mismatch between the human hand and a robot end-effector. Past work views the human hand as a nuisance and removes it from the scene. However, the hand also provides a valuable signal for lea…

Cited by 24SourcePDFScholar