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Sanjana Srivastava

9 accepted papers

2026

ROSETTA: Constructing Code-Based Reward from Unconstrained Language Preference

ICLR 2026poster

Intelligent embodied agents not only need to accomplish preset tasks, but also learn to align with individual human needs and preferences. Extracting reward signals from human language preferences allows an embodied agent to adapt through reinforcement learning. However, human language preferences a…

Cited by 0SourcecodeScholar
2024

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

CVPR 2024highlight

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative particularly fo…

2024

Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

NeurIPS 2024oral

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, f…

Cited by 33SourcePDFScholar
2022

BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation

CoRL 2022oral

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in…

Cited by 205SourceScholar
2021

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

CoRL 2021poster

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse and complex, aiming to reproduce the challenges that agents…

Cited by 176SourceScholar
2021

iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes

IROS 2021poster

We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interactive home-sized scenes with 108 rooms populated with rigid and articulated objects. The scenes are replicas of real-worl…

Cited by 193SourceScholar
2021

iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

CoRL 2021poster

Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGib…

Cited by 268SourceScholar
2020

Identifying Learning Rules From Neural Network Observables

NeurIPS 2020spotlight

The brain modifies its synaptic strengths during learning in order to better adapt to its environment. However, the underlying plasticity rules that govern learning are unknown. Many proposals have been suggested, including Hebbian mechanisms, explicit error backpropagation, and a variety of alterna…

2019

Minimal Images in Deep Neural Networks: Fragile Object Recognition in Natural Images

ICLR 2019poster

The human ability to recognize objects is impaired when the object is not shown in full. "Minimal images" are the smallest regions of an image that remain recognizable for humans. Ullman et al. (2016) show that a slight modification of the location and size of the visible region of the minimal image…

Cited by 33SourcePDFScholar