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Kent Elliott Vainio

2 accepted papers

2021

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

CoRL 2021poster

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse and complex, aiming to reproduce the challenges that agents…

Cited by 176SourceScholar
2021

iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

CoRL 2021poster

Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGib…

Cited by 268SourceScholar