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Guanzhi Wang

14 accepted papers

2026

NitroGen: An Open Foundation Model for Generalist Gaming Agents

CVPR 2026

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extract

Cited by 0SourcecodeScholar
2025

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

CoRL 2025poster

In this work, we unlock new capabilities in robot learning from neural trajectories, synthetic robot data generated from video world models. Our proposed recipe is simple, but powerful: we take the most recent state-of-the-art video generative models (world models), adapt them to the target robot em…

Cited by 0SourcecodeScholar
2025

FLARE: Robot Learning with Implicit World Modeling

CoRL 2025poster

We introduce **F**uture **LA**tent **R**presentation Alignm**E**nt (**FLARE**), a novel framework that integrates predictive world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, **FLARE** enables a diffusion trans…

Cited by 0SourceScholar
2025

Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Search

ICLR 2025poster

Traditional reinforcement learning and planning require a lot of data and training to develop effective strategies. On the other hand, large language models (LLMs) can generalize well and perform tasks without prior training but struggle with complex planning and decision-making. We introduce **STRA…

Cited by 0SourcePDFScholar
2024

Eureka: Human-Level Reward Design via Coding Large Language Models

ICLR 2024poster

Large Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human…

2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration

ICRA 2024

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man

Cited by 910SourcecodeScholar
2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration0

ICRA 2024poster

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man…

Cited by 259SourcecodeScholar
2023

VIMA: Robot Manipulation with Multimodal Prompts

ICML 2023poster

Prompt-based learning has emerged as a successful paradigm in natural language processing, where a single general-purpose language model can be instructed to perform any task specified by input prompts. Yet task specification in robotics comes in various forms, such as imitating one-shot demonstrati…

2022

MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

NeurIPS 2022accept

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how hum…

2021

Deep Video Matting via Spatio-Temporal Alignment and Aggregation

CVPR 2021poster

Despite the significant progress made by deep learning in natural image matting, there has been so far no representative work on deep learning for video matting due to the inherent technical challenges in reasoning temporal domain and lack of large-scale video matting datasets. In this paper, we pro…

Cited by 64PDFcodeScholar
2021

SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies

ICML 2021spotlight

Generalization has been a long-standing challenge for reinforcement learning (RL). Visual RL, in particular, can be easily distracted by irrelevant factors in high-dimensional observation space. In this work, we consider robust policy learning which targets zero-shot generalization to unseen visual…

2021

iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes

IROS 2021poster

We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interactive home-sized scenes with 108 rooms populated with rigid and articulated objects. The scenes are replicas of real-worl…

Cited by 193SourceScholar
2020

RubiksNet: Learnable 3D-Shift for Efficient Video Action Recognition

ECCV 2020poster

Video action recognition is a complex task dependent on modeling spatial and temporal context. Standard approaches rely on 2D or 3D convolutions to process such context, resulting in expensive operations with millions of parameters. Recent efficient architectures leverage a channel-wise shift-based…

2019

LADN: Local Adversarial Disentangling Network for Facial Makeup and De-Makeup

ICCV 2019poster

We propose a local adversarial disentangling network (LADN) for facial makeup and de-makeup. Central to our method are multiple and overlapping local adversarial discriminators in a content-style disentangling network for achieving local detail transfer between facial images, with the use of asymmet…

Cited by 130PDFcodeScholar