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Andreas Engelhardt

8 accepted papers

2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

ICLR 2026poster

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitations and computational overhead. We present MIDR-3D, the first unified end-to-end pipeline that simultaneously reconstructs…

Cited by 0SourcecodeScholar
2025

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

ICCV 2025poster

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffusion models have been successfully used to reconstruct 3D objects from a single image efficiently. However, reflectance i…

Cited by 0SourcePDFScholar
2024

3D Congealing: 3D-Aware Image Alignment in the Wild

ECCV 2024poster

"We propose , a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is to associate the shared semantic parts from the inputs and aggregate the knowledge from 2D images to a shared 3D canonical space. We…

Cited by 0SourcePDFScholar
2024

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

CVPR 2024poster

We present SHINOBI an end-to-end framework for the reconstruction of shape material and illumination from object images captured with varying lighting pose and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and grap…

Cited by 6SourcePDFScholar
2024

SIGNeRF: Scene Integrated Generation for Neural Radiance Fields

CVPR 2024poster

Advances in image diffusion models have recently led to notable improvements in the generation of high-quality images. In combination with Neural Radiance Fields (NeRFs) they enabled new opportunities in 3D generation. However most generative 3D approaches are object-centric and applying them to edi…

Cited by 8SourcePDFScholar
2024

Subsurface Scattering for Gaussian Splatting

NeurIPS 2024poster

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an obj…

Cited by 1SourcePDFScholar
2023

NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations

NeurIPS 2023poster

Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where SfM techniques can provide ground-truth (GT) camera poses. We note that SfM te…

2022

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

NeurIPS 2022accept

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown cam…

Cited by 81SourcePDFScholar