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Mark Boss

13 accepted papers

2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

ICLR 2026poster

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitations and computational overhead. We present MIDR-3D, the first unified end-to-end pipeline that simultaneously reconstructs…

Cited by 0SourcecodeScholar
2025

SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement

CVPR 2025poster

We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation…

Cited by 27SourcePDFScholar
2025

SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images

CVPR 2025poster

We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions bet…

2025

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

ICCV 2025poster

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffusion models have been successfully used to reconstruct 3D objects from a single image efficiently. However, reflectance i…

Cited by 0SourcePDFScholar
2025

Stable Virtual Camera: Generative View Synthesis with Diffusion Models

ICCV 2025poster

We present \underline \text S tabl\underline \text e \underline \text V irtual C\underline \text a mera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras.Existing works struggle to generate either large viewpoint changes…

Cited by 0SourcePDFScholar
2024

Collaborative Control for Geometry-Conditioned PBR Image Generation

ECCV 2024poster

"Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from…

Cited by 2SourcePDFScholar
2024

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

CVPR 2024poster

We present SHINOBI an end-to-end framework for the reconstruction of shape material and illumination from object images captured with varying lighting pose and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and grap…

Cited by 6SourcePDFScholar
2024

SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion

ECCV 2024oral

"We present Stable Video 3D (SV3D) — a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital videos around a 3D object. Recent works propose to adapt 2D generative models for novel view synthesis (NVS) and 3D optimization. However, these methods have several dis…

Cited by 176SourcePDFScholar
2022

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

NeurIPS 2022accept

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown cam…

Cited by 81SourcePDFScholar
2021

NeRD: Neural Reflectance Decomposition From Image Collections

ICCV 2021poster

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environ…

Cited by 547PDFcodeScholar
2021

Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition

NeurIPS 2021poster

Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the p…

2020

Two-Shot Spatially-Varying BRDF and Shape Estimation

CVPR 2020poster

Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment…

Cited by 107PDFcodeScholar