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Seth Alter

4 accepted papers

2022

Finding Fallen Objects via Asynchronous Audio-Visual Integration

CVPR 2022poster

The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in…

Cited by 20PDFScholar
2022

The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark Towards Physically Realistic Embodied AI

ICRA 2022poster

We introduce a visually-guided task-and-motion planning benchmark, which we call the ThreeDWorld Trans-port Challenge. In this challenge, an embodied agent is spawned randomly in a simulated physical home environment and required to transport a small set of objects scattered around the house with co…

Cited by 46SourceScholar
2021

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

NeurIPS 2021poster

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables the simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include real-time near-photo-realistic image ren…

Cited by 342SourcecodeScholar
2020

Learning Physical Graph Representations from Visual Scenes

NeurIPS 2020oral

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual sc…

Cited by 98SourcePDFScholar