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Dan Gutfreund

16 accepted papers

2026

Discovering Hierarchical Software Engineering Agents via Bandit Optimization

ICLR 2026poster

Large language models (LLMs) are increasingly applied to software engineering (SWE), but they struggle on real-world tasks that are long-horizon and often out of distribution. Current systems typically adopt monolithic designs where a single model attempts to interpret ambiguous issues, navigate lar…

Cited by 0SourceScholar
2025

M+: Extending MemoryLLM with Scalable Long-Term Memory

ICML 2025poster

Equipping large language models (LLMs) with latent-space memory has attracted increasing attention as they can extend the context window of existing language models. However, retaining information from the distant past remains a challenge. For example, MemoryLLM (Wang et al., 2024a), as a representa…

2024

A Graph per Persona: Reasoning about Subjective Natural Language Descriptions

ACL 2024findings

Reasoning about subjective natural language descriptions, such as opinions and preferences, is a challenging topic that largely remains unsolved to date. In particular, state-of-the-art large language models (LLMs) perform disappointingly in this task, show strong biases, and do not meet the interpr…

2024

Visual Chain-of-Thought Prompting for Knowledge-Based Visual Reasoning

AAAI 2024technical

Knowledge-based visual reasoning remains a daunting task since it not only requires machines to interpret the concepts and relationships from visual scenes but also associate them with external world knowledge to conduct a chain of reasoning on open-world questions. Previous works, however, treat vi…

2023

3D Neural Embedding Likelihood: Probabilistic Inverse Graphics for Robust 6D Pose Estimation

ICCV 2023poster

The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images. In this paper, we introduce probabilistic modeling to the i…

Cited by 4PDFcodeScholar
2023

How hard are computer vision datasets? Calibrating dataset difficulty to viewing time

NeurIPS 2023poster

Humans outperform object recognizers despite the fact that models perform well on current datasets, including those explicitly designed to challenge machines with debiased images or distribution shift. This problem persists, in part, because we have no guidance on the absolute difficulty of an image…

Cited by 19SourcePDFScholar
2023

Zero-Shot Linear Combinations of Grounded Social Interactions with Linear Social MDPs

AAAI 2023technical

Humans and animals engage in rich social interactions. It is often theorized that a relatively small number of basic social interactions give rise to the full range of behavior observed. But no computational theory explaining how social interactions combine together has been proposed before. We do s…

Cited by 1SourcePDFScholar
2022

Finding Fallen Objects via Asynchronous Audio-Visual Integration

CVPR 2022poster

The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in…

Cited by 20PDFScholar
2022

Incorporating Rich Social Interactions Into MDPs

ICRA 2022poster

Much of what we do as humans is engage socially with other agents, a skill that robots must also eventually possess. We demonstrate that a rich theory of social interactions originating from microsociology can be formalized by extending a nested MDP where agents reason about arbitrary functions of e…

Cited by 10SourceScholar
2022

The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark Towards Physically Realistic Embodied AI

ICRA 2022poster

We introduce a visually-guided task-and-motion planning benchmark, which we call the ThreeDWorld Trans-port Challenge. In this challenge, an embodied agent is spawned randomly in a simulated physical home environment and required to transport a small set of objects scattered around the house with co…

Cited by 46SourceScholar
2021

3DP3: 3D Scene Perception via Probabilistic Programming

NeurIPS 2021poster

We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3D shape of objects, (ii) hierarchical scene graphs to decompose scenes into objects and the contacts between them, and (…

2021

A Bayesian-Symbolic Approach to Reasoning and Learning in Intuitive Physics

NeurIPS 2021poster

Humans can reason about intuitive physics in fully or partially observed environments even after being exposed to a very limited set of observations. This sample-efficient intuitive physical reasoning is considered a core domain of human common sense knowledge. One hypothesis to explain this remarka…

Cited by 30SourcePDFScholar
2021

AGENT: A Benchmark for Core Psychological Reasoning

ICML 2021spotlight

For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable actions, comes naturally to people: even pre-verbal infants…

Cited by 96SourcePDFScholar
2021

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

NeurIPS 2021poster

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables the simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include real-time near-photo-realistic image ren…

Cited by 342SourcecodeScholar
2019

ObjectNet: A large-scale bias-controlled dataset for pushing the limits of object recognition models

NeurIPS 2019poster

We collect a large real-world test set, ObjectNet, for object recognition with controls where object backgrounds, rotations, and imaging viewpoints are random. Most scientific experiments have controls, confounds which are removed from the data, to ensure that subjects cannot perform a task by explo…

Cited by 697SourcePDFScholar
2019

Reasoning About Human-Object Interactions Through Dual Attention Networks

ICCV 2019poster

Objects are entities we act upon, where the functionality of an object is determined by how we interact with it. In this work we propose a Dual Attention Network model which reasons about human-object interactions. The dual-attentional framework weights the important features for objects and actions…

Cited by 43PDFScholar