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Samuel Clarke

9 accepted papers

2025

DexSkin: High-Coverage Conformable Robotic Skin for Learning Contact-Rich Manipulation

CoRL 2025oral

Human skin provides a rich tactile sensing stream, localizing intentional and unintentional contact events over a large and contoured region. Replicating these tactile sensing capabilities for dexterous robotic manipulation systems remains a longstanding challenge. In this work, we take a step towar…

Cited by 0SourceScholar
2025

X-Capture: An Open-Source Portable Device for Multi-Sensory Learning

ICCV 2025poster

Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality multi-sensory data is critical. Existing datasets are often…

Cited by 0SourcePDFScholar
2024

Hearing Anything Anywhere

CVPR 2024poster

Recent years have seen immense progress in 3D computer vision and computer graphics with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However alongside immersive visual experiences immersive auditory experiences are equally vital to our…

2023

RealImpact: A Dataset of Impact Sound Fields for Real Objects

CVPR 2023highlight

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and cali…

Cited by 8SourcePDFScholar
2023

RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools

CoRL 2023oral

Humans excel in complex long-horizon soft body manipulation tasks via flexible tool use: bread baking requires a knife to slice the dough and a rolling pin to flatten it. Often regarded as a hallmark of human cognition, tool use in autonomous robots remains limited due to challenges in understanding…

Cited by 62SourceScholar
2023

SoundCam: A Dataset for Finding Humans Using Room Acoustics

NeurIPS 2023poster

A room’s acoustic properties are a product of the room’s geometry, the objects within the room, and their specific positions. A room’s acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals…

Cited by 7SourcePDFScholar
2022

ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer

CVPR 2022poster

Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, auditory, and t…

Cited by 75PDFcodeScholar
2021

DiffImpact: Differentiable Rendering and Identification of Impact Sounds

CoRL 2021oral

Rigid objects make distinctive sounds during manipulation. These sounds are a function of object features, such as shape and material, and of contact forces during manipulation. Being able to infer from sound an object's acoustic properties, how it is being manipulated, and what events it is partici…

Cited by 24SourceScholar
2018

Learning Audio Feedback for Estimating Amount and Flow of Granular Material

CoRL 2018

Granular materials produce audio-frequency mechanical vibrations in air and structures when manipulated. These vibrations correlate with both the nature of the events and the intrinsic properties of the materials producing them. We therefore propose learning to use audio-frequency vibrations from co

Cited by 0SourcePDFScholar