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Ruohan Gao

35 accepted papers

2025

AURELIA: Test-time Reasoning Distillation in Audio-Visual LLMs

ICCV 2025poster

Recent advancements in reasoning optimization have greatly enhanced the performance of large language models (LLMs). However, existing work fails to address the complexities of audio-visual scenarios, underscoring the need for further research. In this paper, we introduce AURELIA, a novel actor-crit…

2025

AVTrustBench: Assessing and Enhancing Reliability and Robustness in Audio-Visual LLMs

ICCV 2025poster

With the rapid advancement of Multi-modal Large Language Models (MLLMs), several diagnostic benchmarks have recently been developed to assess these models' multimodal reasoning proficiency. However, these benchmarks are restricted to assessing primarily the visual aspect and do not examine the holis…

Cited by 0SourcePDFScholar
2025

EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception

ICCV 2025poster

Modern perception models, particularly those designed for multisensory egocentric tasks, have achieved remarkable performance but often come with substantial computational costs. These high demands pose challenges for real-world deployment, especially in resource-constrained environments. In this pa…

Cited by 0SourcePDFScholar
2025

GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning

ICCV 2025poster

Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with fine-grained manipulation due to the lack of environment feedback.…

2025

Hearing Anywhere in Any Environment

CVPR 2025poster

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environ…

Cited by 0SourcePDFScholar
2025

Learning to Highlight Audio by Watching Movies

CVPR 2025poster

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to medi…

Cited by 0SourcePDFScholar
2025

Multisensory Machine Intelligence

AAAI 2025technical

The future of Artificial Intelligence demands a paradigm shift towards multisensory perception—to systems that can digest ongoing multisensory observations, that can discover structure in unlabeled raw sensory data, and that can intelligently fuse useful information from different sensory modalities…

Cited by 0SourcePDFScholar
2024

Hearing Anything Anywhere

CVPR 2024poster

Recent years have seen immense progress in 3D computer vision and computer graphics with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However alongside immersive visual experiences immersive auditory experiences are equally vital to our…

2024

Meerkat: Audio-Visual Large Language Model for Grounding in Space and Time

ECCV 2024poster

"Leveraging Large Language Models’ remarkable proficiency in text-based tasks, recent works on Multi-modal LLMs (MLLMs) extend them to other modalities like vision and audio. However, the progress in these directions has been mostly focused on tasks that only require a coarse-grained understanding o…

2024

Spherical World-Locking for Audio-Visual Localization in Egocentric Videos

ECCV 2024poster

"Egocentric videos provide comprehensive contexts for user and scene understanding, spanning multisensory perception to behavioral interaction. We propose Spherical World-Locking (SWL) as a general framework for egocentric scene representation, which implicitly transforms multisensory streams with r…

Cited by 4SourcePDFScholar
2024

The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective

CVPR 2024poster

In recent years the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the…

2023

An Extensible Multi-modal Multi-task Object Dataset with Materials

ICLR 2023poster

We present EMMa, an Extensible, Multimodal dataset of Amazon product listings that contains rich Material annotations. It contains more than 2.8 million objects, each with image(s), listing text, mass, price, product ratings, and position in Amazon’s product-category taxonomy. We also design a compr…

Cited by 0SourcePDFScholar
2023

Differentiable Physics Simulation of Dynamics-Augmented Neural Objects

RA-L 2023

We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes Neural Radiance Fields (NeRFs), and other related models. From the density field, we estimate the dynamical properties

Cited by 57SourceScholar
2023

NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities

CoRL 2023poster

We present Neural Signal Operated Intelligent Robots (NOIR), a general-purpose, intelligent brain-robot interface system that enables humans to command robots to perform everyday activities through brain signals. Through this interface, humans communicate their intended objects of interest and actio…

Cited by 18SourceScholar
2023

RealImpact: A Dataset of Impact Sound Fields for Real Objects

CVPR 2023highlight

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and cali…

Cited by 8SourcePDFScholar
2023

Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear

ICRA 2023poster

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses.…

Cited by 12SourcecodeScholar
2023

SoundCam: A Dataset for Finding Humans Using Room Acoustics

NeurIPS 2023poster

A room’s acoustic properties are a product of the room’s geometry, the objects within the room, and their specific positions. A room’s acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals…

Cited by 7SourcePDFScholar
2023

The ObjectFolder Benchmark: Multisensory Learning With Neural and Real Objects

CVPR 2023poster

We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the ObjectFolder Real dataset, including the multisensory measurements…

Cited by 31SourcePDFScholar
2022

ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer

CVPR 2022poster

Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, auditory, and t…

Cited by 75PDFcodeScholar
2022

See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation

CoRL 2022poster

Humans use all of their senses to accomplish different tasks in everyday activities. In contrast, existing work on robotic manipulation mostly relies on one, or occasionally two modalities, such as vision and touch. In this work, we systematically study how visual, auditory, and tactile perception c…

Cited by 65SourceScholar
2021

DiffImpact: Differentiable Rendering and Identification of Impact Sounds

CoRL 2021oral

Rigid objects make distinctive sounds during manipulation. These sounds are a function of object features, such as shape and material, and of contact forces during manipulation. Being able to infer from sound an object's acoustic properties, how it is being manipulated, and what events it is partici…

Cited by 24SourceScholar
2021

Learning to Set Waypoints for Audio-Visual Navigation

ICLR 2021poster

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregat…

2021

ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

CoRL 2021poster

Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available---synthetic objects are not realistic enough and are mostly centered around geometry, while re…

Cited by 87SourceScholar
2020

VisualEchoes: Spatial Image Representation Learning through Echolocation

ECCV 2020poster

Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore the spatial cues contained in echoes and how they can benefi…

2019

2.5D Visual Sound

CVPR 2019oral

Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to convert common monaural audio into binaural audio by leveraging…

Cited by 261PDFcodeScholar
2018

Im2Flow: Motion Hallucination From Static Images for Action Recognition

CVPR 2018poster

Existing methods to recognize actions in static images take the images at their face value, learning the appearances---objects, scenes, and body poses---that distinguish each action class. However, such models are deprived of the rich dynamic structure and motions that also define human activity. We…

2018

Learning to Separate Object Sounds by Watching Unlabeled Video

ECCV 2018poster

Perceiving a scene most fully requires all the senses. Yet modeling how objects look and sound is challenging: most natural scenes and events contain multiple objects, and the audio track mixes all the sound sources together. We propose to learn audio-visual object models from unlabeled video, then…

2018

ShapeCodes: Self-Supervised Feature Learning by Lifting Views to Viewgrids

ECCV 2018poster

We introduce an unsupervised feature learning approach that embeds 3D shape information into a single-view image representation. The main idea is a self-supervised training objective that, given only a single 2D image, requires all unseen views of the object to be predictable from learned features.…

Cited by 20SourcePDFScholar