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Wenqi Jia

14 accepted papers

2026

Diffusion-Assisted Progressive Learning for Weakly Supervised Phrase Localization

AAAI 2026technical

Weakly supervised phrase localization (WSPL) aims to localize visual objects mentioned by given phrases, but it learns without human-annotated bounding boxes. Previous works struggle in multi-object scenarios where objects in the background often appear simultaneously with the target objects. To thi

Cited by 0SourcePDFScholar
2026

Small Object, Great Challenge: A Benchmark for Small Object Visual Grounding

CVPR 2026

The task of visual grounding (i.e., VG) aims to locate or segment objects in images based on referring expressions. Existing research on VG primarily focuses on large objects. However, these images often contain objects at various scales. Although large objects are usually the visual focus, small ob

Cited by 0SourcecodeScholar
2025

GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting

CVPR 2025poster

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the large amount of Gaussians, hindering its efficiency and practic…

Cited by 2SourcePDFScholar
2025

Proxy-Bridged Game Transformer for Interactive Extreme Motion Prediction

ICCV 2025poster

Multi-person motion prediction becomes particularly challenging when handling highly interactive scenarios involving extreme motions. Previous works focused more on the case of `moderate' motions (e.g., walking together), where predicting each pose in isolation often yields reasonable results. Howev…

2025

SocialGesture: Delving into Multi-person Gesture Understanding

CVPR 2025poster

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalit…

Cited by 0SourcePDFScholar
2025

Toward Human Deictic Gesture Target Estimation

NeurIPS 2025poster

Humans have a remarkable ability to use co-speech deictic gestures, such as pointing and showing, to enrich verbal communication and support social interaction. These gestures are so fundamental that infants begin to use them even before they acquire spoken language, which highlights their central r…

Cited by 0SourcecodeScholar
2024

Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation

ECCV 2024poster

"Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we introduce the first model that leverages both the video and…

2024

MoE-I2: Compressing Mixture of Experts Models through Inter-Expert Pruning and Intra-Expert Low-Rank Decomposition

EMNLP 2024finding

The emergence of Mixture of Experts (MoE) LLMs has significantly advanced the development of language models. Compared to traditional LLMs, MoE LLMs outperform traditional LLMs by achieving higher performance with considerably fewer activated parameters. Despite this efficiency, their enormous param…

2024

Real-time Core-Periphery Guided ViT with Smart Data Layout Selection on Mobile Devices

NeurIPS 2024poster

Mobile devices have become essential enablers for AI applications, particularly in scenarios that require real-time performance. Vision Transformer (ViT) has become a fundamental cornerstone in this regard due to its high accuracy. Recent efforts have been dedicated to developing various transformer…

Cited by 0SourcePDFScholar
2024

The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective

CVPR 2024poster

In recent years the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the…

2023

Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games

ACL 2023findings

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multim…

2022

Ego4D: Around the World in 3,000 Hours of Egocentric Video

CVPR 2022oral

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countri…

Cited by 1162PDFcodeScholar
2022

Generative Adversarial Network for Future Hand Segmentation from Egocentric Video

ECCV 2022poster

"We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN,…