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Miao Liu

50 accepted papers

2026

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

CVPR 2026

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark

Cited by 0SourceScholar
2026

GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

ICML 2026poster

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present **GameVerse**, a comprehensive video game benchmark that enables a *reflect…

Cited by 0SourceScholar
2026

Inpainting-Guided Policy Optimization for Diffusion Large Language Models

ICLR 2026poster

Masked diffusion large language models (dLLMs) are emerging as promising alternatives to autoregressive LLMs, offering competitive performance while supporting unique generation capabilities such as inpainting. We explore how inpainting can inform RL algorithm design for dLLMs. Aligning LLMs with re…

Cited by 0SourcecodeScholar
2025

A Generalist Hanabi Agent

ICLR 2025poster

Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, these systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collab…

2025

Accelerating Multimodal Large Language Models by Searching Optimal Vision Token Reduction

CVPR 2025poster

Prevailing Multimodal Large Language Models (MLLMs) encode the input image(s) as vision tokens and feed them into the language backbone, similar to how Large Language Models (LLMs) process the text tokens. However, the number of vision tokens increases quadratically as the image resolutions, leading…

2025

Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMs

CVPR 2025poster

Long-form video understanding with Large Vision Language Models is challenged by the need to analyze temporally dispersed yet spatially concentrated key moments within limited context windows. In this work, we introduce VideoMindPalace, a new framework inspired by the "Mind Palace", which organizes…

Cited by 1SourcePDFScholar
2025

Evaluating the Prompt Steerability of Large Language Models

NAACL 2025long

Building pluralistic AI requires designing models that are able to be shaped to represent a wide range of value systems and cultures. Achieving this requires first being able to evaluate the degree to which a given model is capable of reflecting various personas. To this end, we propose a benchmark…

2025

In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting

NeurIPS 2025poster

The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting oppor…

Cited by 0SourceScholar
2025

Meta-D2AG: Causal Graph Learning with Interventional Dynamic Data

NeurIPS 2025poster

Causal discovery in the form of a directed acyclic graph (DAG) for dynamic time series data has been widely studied in various applications. Much of the existing work has focused on observational, offline, and/or stationary settings. In this work, we propose a dynamic DAG discovery algorithm, Meta-D…

Cited by 0SourceScholar
2025

Position: Theory of Mind Benchmarks are Broken for Large Language Models

ICML 2025poster

Our paper argues that the majority of theory of mind benchmarks are broken because of their inability to directly test how large language models (LLMs) adapt to new partners. This problem stems from the fact that theory of mind benchmarks for LLMs are overwhelmingly inspired by the methods used to t…

Cited by 0SourcePDFScholar
2025

Q-function Decomposition with Intervention Semantics for Factored Action Spaces

AISTATS 2025poster

Many practical reinforcement learning environments have a discrete factored action space that induces a large combinatorial set of actions, thereby posing significant challenges. Existing approaches leverage the regular structure of the action space and resort to a linear decomposition of Q-functio…

Cited by 0SourceScholar
2025

Unleashing In-context Learning of Autoregressive Models for Few-shot Image Manipulation

CVPR 2025highlight

Text-guided image manipulation has experienced notable advancement in recent years. In order to mitigate linguistic ambiguity, few-shot learning with visual examples has been applied for instructions that are underrepresented in the training set, or difficult to describe purely in language. However,…

Cited by 3SourcePDFScholar
2025

X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding

EMNLP 2025

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark

2024

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

CVPR 2024highlight

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative particularly fo…

2024

ComVas: Contextual Moral Values Alignment System

IJCAI 2024poster

In contemporary society, the integration of artificial intelligence (AI) systems into various aspects of daily life raises significant ethical concerns. One critical aspect is to ensure that AI systems align with the moral values of the endusers. To that end, we introduce the Contextual Moral Value…

2024

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

CVPR 2024poster

We present Ego-Exo4D a diverse large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g. sports music dance bike repair). 740 participants from 13 cities worldwide perform…

2024

LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning

ECCV 2024oral

"Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem – egocentric action frame generation. The goal is to synthesize an image depicting an action in the user’s context (…

2024

Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation

ECCV 2024poster

"Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we introduce the first model that leverages both the video and…

2024

Non-Intrusive Speech Quality Assessment with Multi-Task Learning Based on Tensor Network

ICASSP 2024accepted

With the growing significance of non-intrusive speech quality assessment in speech systems, existing methods predominantly rely on neural networks to extract low-order features. Typically, these features undergo a low-dimensional linear transformation, yielding the network’s output. However, the int…

Cited by 0SourceScholar
2024

SF-DQN: Provable Knowledge Transfer using Successor Feature for Deep Reinforcement Learning

ICML 2024poster

This paper studies the transfer reinforcement learning (RL) problem where multiple RL problems have different reward functions but share the same underlying transition dynamics. In this setting, the Q-function of each RL problem (task) can be decomposed into a successor feature (SF) and a reward map…

Cited by 2SourcePDFScholar
2024

The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective

CVPR 2024poster

In recent years the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the…

2024

Variance Reduction Can Improve Trade-Off in Multi-Objective Learning

ICASSP 2024accepted

Many machine learning problems today have multiple objective functions, which are often tackled by the multi-objective learning (MOL) framework. Albeit many encouraging results are obtained by MOL algorithms, a recent theoretical study [1] revealed that these gradient-based MOL methods (e.g., MGDA,…

Cited by 0SourceScholar
2023

Joint Edge-Model Sparse Learning is Provably Efficient for Graph Neural Networks

ICLR 2023poster

Due to the significant computational challenge of training large-scale graph neural networks (GNNs), various sparse learning techniques have been exploited to reduce memory and storage costs. Examples include graph sparsification that samples a subgraph to reduce the amount of data aggregation and m…

Cited by 20SourcePDFScholar
2023

Mitigating Gradient Bias in Multi-objective Learning: A Provably Convergent Approach

ICLR 2023top-5%

Many machine learning problems today have multiple objective functions. They appear either in learning with multiple criteria where learning has to make a trade-off between multiple performance metrics such as fairness, safety and accuracy; or, in multi-task learning where multiple tasks are optimiz…

Cited by 55SourcePDFScholar
2023

On the Convergence and Sample Complexity Analysis of Deep Q-Networks with $\epsilon$-Greedy Exploration

NeurIPS 2023poster

This paper provides a theoretical understanding of deep Q-Network (DQN) with the $\varepsilon$-greedy exploration in deep reinforcement learning. Despite the tremendous empirical achievement of the DQN, its theoretical characterization remains underexplored. First, the exploration strategy is either…

Cited by 27SourcePDFScholar
2023

Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games

ACL 2023findings

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multim…

2022

Context-Specific Representation Abstraction for Deep Option Learning

AAAI 2022technical

Hierarchical reinforcement learning has focused on discovering temporally extended actions, such as options, that can provide benefits in problems requiring extensive exploration. One promising approach that learns these options end-to-end is the option-critic (OC) framework. We examine and show in…

2022

Ego4D: Around the World in 3,000 Hours of Egocentric Video

CVPR 2022oral

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countri…

Cited by 1162PDFcodeScholar
2022

Egocentric Activity Recognition and Localization on a 3D Map

ECCV 2022poster

"Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a m…

Cited by 27SourcePDFScholar
2022

Generative Adversarial Network for Future Hand Segmentation from Egocentric Video

ECCV 2022poster

"We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN,…

2022

IDYNO: Learning Nonparametric DAGs from Interventional Dynamic Data

ICML 2022spotlight

Causal discovery in the form of a directed acyclic graph (DAG) for time series data has been widely studied in various domains. The resulting DAG typically represents a dynamic Bayesian network (DBN), capturing both the instantaneous and time-delayed relationships among variables of interest. We pro…

2022

Influencing Long-Term Behavior in Multiagent Reinforcement Learning

NeurIPS 2022accept

The main challenge of multiagent reinforcement learning is the difficulty of learning useful policies in the presence of other simultaneously learning agents whose changing behaviors jointly affect the environment's transition and reward dynamics. An effective approach that has recently emerged for…

2022

Learning Multi-Objective Curricula for Robotic Policy Learning

CoRL 2022poster

Various automatic curriculum learning (ACL) methods have been proposed to improve the sample efficiency and final performance of robots' policies learning. They are designed to control how a robotic agent collects data, which is inspired by how humans gradually adapt their learning processes to thei…

Cited by 4SourcecodeScholar
2022

Linearizing contextual bandits with latent state dynamics

UAI 2022poster

In many real-world applications of multi-armed bandit problems, both rewards and contexts are often influenced by confounding latent variables which evolve stochastically over time. While the observed contexts and rewards are nonlinearly related, we show that prior knowledge of latent causal structu…

2022

MOS Predictor for Synthetic Speech with I-Vector Inputs

ICASSP 2022accepted

Based on deep learning technology, non-intrusive methods have received increasing attention for synthetic speech quality assessment since it does not need reference signals. Meanwhile, i-vector has been widely used in paralinguistic speech attribute recognition such as speaker and emotion recognitio…

Cited by 0SourceScholar
2021

A Policy Gradient Algorithm for Learning to Learn in Multiagent Reinforcement Learning

ICML 2021spotlight

A fundamental challenge in multiagent reinforcement learning is to learn beneficial behaviors in a shared environment with other simultaneously learning agents. In particular, each agent perceives the environment as effectively non-stationary due to the changing policies of other agents. Moreover, e…

2020

Forecasting Human-Object Interaction: Joint Prediction of Motor Attention and Actions in First Person Video

ECCV 2020poster

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods either ignore how the camera wearer interacts with objects, or simply considers body motion as a separate modality. In contrast, we observe that the intentional hand movement reveal…

2019

Learning to Learn without Forgetting by Maximizing Transfer and Minimizing Interference

ICLR 2019poster

Lack of performance when it comes to continual learning over non-stationary distributions of data remains a major challenge in scaling neural network learning to more human realistic settings. In this work we propose a new conceptualization of the continual learning problem in terms of a temporally…

2018

Eigenoption Discovery through the Deep Successor Representation

ICLR 2018poster

Options in reinforcement learning allow agents to hierarchically decompose a task into subtasks, having the potential to speed up learning and planning. However, autonomously learning effective sets of options is still a major challenge in the field. In this paper we focus on the recently introduced…

Cited by 194SourcePDFScholar
2018

In the Eye of Beholder: Joint Learning of Gaze and Actions in First Person Video

ECCV 2018poster

We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. We propose a novel deep model for joint gaze estimation and action recognition in First Person Vision. Our method describes the participant's gaz…

Cited by 411SourcePDFScholar
2017

Decentralized non-communicating multiagent collision avoidance with deep reinforcement learning

ICRA 2017poster

Finding feasible, collision-free paths for multiagent systems can be challenging, particularly in non-communicating scenarios where each agent's intent (e.g. goal) is unobservable to the others. In particular, finding time efficient paths often requires anticipating interaction with neighboring agen…

Cited by 834SourceScholar
2017

Learning for multi-robot cooperation in partially observable stochastic environments with macro-actions

IROS 2017poster

This paper presents a data-driven approach for multi-robot coordination in partially-observable domains based on Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) and macro-actions (MAs). Dec-POMDPs provide a general framework for cooperative sequential decision making under…

Cited by 42SourceScholar
2017

Scalable accelerated decentralized multi-robot policy search in continuous observation spaces

ICRA 2017poster

This paper presents the first ever approach for solving continuous-observation Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) and their semi-Markovian counterparts, Dec-POSMDPs. This contribution is especially important in robotics, where a vast number of sensors provide c…

Cited by 9SourceScholar
2017

Semantic-level decentralized multi-robot decision-making using probabilistic macro-observations

ICRA 2017poster

Robust environment perception is essential for decision-making on robots operating in complex domains. Intelligent task execution requires principled treatment of uncertainty sources in a robot's observation model. This is important not only for low-level observations (e.g., accelerom-eter data), bu…

Cited by 10SourceScholar
2017

Socially aware motion planning with deep reinforcement learning

IROS 2017poster

For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially compliant navigation is still difficult to quantify due to the st…

Cited by 888SourceScholar