ICML 2026poster0 citations

GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

Kuan Zhang, Dongchen Liu, Qiyue Zhao, Jinkun Hou, Xinran Zhang, Qinlei Xie, Miao Liu, Yiming Li

Abstract

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present **GameVerse**, a comprehensive video game benchmark that enables a *reflective visual interaction loop*. Moving beyond traditional ***fire-and-forget*** evaluations, it uses a novel ***reflect-and-retry*** paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a *cognitive hierarchical taxonomy* spanning 15 globally popular games, *dual action space* for both semantic and GUI control, and *milestone evaluation* using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials—a *training-free* analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).

RLVisionMultimodalBenchmark
BibTeX
@inproceedings{
zhang2026gameverse,
title={GameVerse: Can Vision-Language Models Learn from Video-based Reflection?},
author={Kuan Zhang and Dongchen Liu and Qiyue Zhao and Jinkun Hou and Xinran Zhang and Qinlei Xie and Miao Liu and Yiming Li},
booktitle={Forty-third International Conference on Machine Learning},
year={2026},
url={https://openreview.net/forum?id=Q4enC6IyTP}
}