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Carl Schissler

4 accepted papers

2022

SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning

NeurIPS 2022accept

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D vi…

Cited by 94SourcePDFScholar
2021

Audio-Visual Floorplan Reconstruction

ICCV 2021poster

Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing toge…

Cited by 57PDFScholar
2020

SoundSpaces: Audio-Visual Navigation in 3D Environments

ECCV 2020poster

Moving around in the world is naturally a multi-sensory experience, but today's embodied agents are deaf - restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearin…

2020

VisualEchoes: Spatial Image Representation Learning through Echolocation

ECCV 2020poster

Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore the spatial cues contained in echoes and how they can benefi…