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Philip Robinson

3 accepted papers

2025

Hearing Anywhere in Any Environment

CVPR 2025poster

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environ…

Cited by 0SourcePDFScholar
2021

Audio-Visual Floorplan Reconstruction

ICCV 2021poster

Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing toge…

Cited by 57PDFScholar
2020

SoundSpaces: Audio-Visual Navigation in 3D Environments

ECCV 2020poster

Moving around in the world is naturally a multi-sensory experience, but today's embodied agents are deaf - restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearin…