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Calvin Murdock

14 accepted papers

2026

Forecasting 3D Scanpaths in Egocentric Video

CVPR 2026

Forecasting gaze behavior is an important task for understanding user intent and creating AR/VR systems that can anticipate where users will look and interact next. While prior works have addressed predicting scanpaths in static images, forecasting gaze in egocentric videos presents new challenges d

Cited by 0SourcecodeScholar
2025

EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception

ICCV 2025poster

Modern perception models, particularly those designed for multisensory egocentric tasks, have achieved remarkable performance but often come with substantial computational costs. These high demands pose challenges for real-world deployment, especially in resource-constrained environments. In this pa…

Cited by 0SourcePDFScholar
2025

Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span

NeurIPS 2025spotlight

People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and contact-based interaction, forecasting human visual perception it…

Cited by 0SourceScholar
2025

Hearing Anywhere in Any Environment

CVPR 2025poster

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environ…

Cited by 0SourcePDFScholar
2024

Self-Motion As Supervision For Egocentric Audiovisual Localization

ICASSP 2024accepted

Sound source localization is a key requirement for many assistive applications of augmented reality, such as speech enhancement. In conversational settings, potential sources of interest may be approximated by active speaker detection. However, localizing speakers in crowded, noisy environments is c…

Cited by 0SourceScholar