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Zechen Hu

8 accepted papers

2026

Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining

CVPR 2026

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models' reliance on 3D training data from constrained environments li

Cited by 0SourceScholar
2025

Motion-2-to-3: Leveraging 2D Motion Data for 3D Motion Generations

ICCV 2025poster

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry.Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs for data acquisition, ultimately limiting the diversity and sc…

Cited by 0SourcePDFScholar
2025

Robust Online Calibration for UWB-Aided Visual-Inertial Navigation with Bias Correction

IROS 2025

This paper presents a novel robust online calibration framework for Ultra-Wideband (UWB) anchors in UWB-aided Visual-Inertial Navigation Systems (VINS). Accurate anchor positioning, a process known as calibration, is crucial for integrating UWB ranging measurements into state estimation. While sever

Cited by 0SourceScholar
2024

Bi-CL: A Reinforcement Learning Framework for Robots Coordination Through Bi-level Optimization

IROS 2024poster

In multi-robot systems, achieving coordinated missions remains a significant challenge due to the coupled nature of coordination behaviors and the lack of global information for individual robots. To mitigate these challenges, this paper introduces a novel approach, Bi-level Coordination Learning (B…

Cited by 3SourceScholar
2024

Learning Coordinated Maneuver in Adversarial Environments

IROS 2024poster

This paper aims to solve the coordination of a team of robots traversing a route in the presence of adversaries with random positions. Our goal is to minimize the overall cost of the team, which is determined by (i) the accumulated risk when robots stay in adversary-impacted zones and (ii) the missi…

Cited by 0SourceScholar
2024

Scaling Team Coordination on Graphs with Reinforcement Learning

ICRA 2024poster

This paper studies Reinforcement Learning (RL) techniques to enable team coordination behaviors in graph environments with support actions among teammates to reduce the costs of traversing certain risky edges in a centralized manner. While classical approaches can solve this non-standard multi-agent…

Cited by 6SourceScholar
2023

Team Coordination on Graphs with State-Dependent Edge Costs

IROS 2023poster

This paper studies a team coordination problem in a graph environment. Specifically, we incorporate “support” action which an agent can take to reduce the cost for its teammate to traverse some high cost edges. Due to this added feature, the graph traversal is no longer a standard multi-agent path p…

Cited by 9SourceScholar