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Taku Komura

33 accepted papers

2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

CVPR 2026

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale c

Cited by 0SourcecodeScholar
2026

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

CVPR 2026

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantiz

Cited by 0SourcecodeScholar
2026

PAT3D: Physics-Augmented Text-to-3D Scene Generation

ICLR 2026poster

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision–language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes. Given a text prompt, PAT3D generates 3D objects, infers their…

Cited by 0SourcecodeScholar
2026

SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

CVPR 2026

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning,

Cited by 0SourcecodeScholar
2026

SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models

CVPR 2026

Reconstructing dynamic fluids from sparse views is a long-standing and challenging problem, due to the severe lack of 3D information from insufficient view coverage. While several pioneering approaches have attempted to address this issue using differentiable rendering or novel view synthesis, they

Cited by 0SourcecodeScholar
2025

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

NeurIPS 2025poster

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold. First, achieving realistic whole-body motion requires tight…

Cited by 0SourceScholar
2025

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

ICLR 2025poster

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, co…

2025

Motion-2-to-3: Leveraging 2D Motion Data for 3D Motion Generations

ICCV 2025poster

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry.Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs for data acquisition, ultimately limiting the diversity and sc…

Cited by 0SourcePDFScholar
2025

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

ICCV 2025poster

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework…

Cited by 0SourcePDFScholar
2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

CVPR 2025poster

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hin…

Cited by 3SourcePDFScholar
2025

🎧MOSPA: Human Motion Generation Driven by Spatial Audio

NeurIPS 2025spotlight

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have…

Cited by 0SourcecodeScholar
2024

"EMDM: Efficient Motion Diffusion Model for Fast, High-Quality Human Motion Generation"

ECCV 2024poster

"We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressive results but struggle to achieve fast generation without sacrificing quality. On the one hand, previous works, like mo…

2024

Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

ECCV 2024poster

"We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality…

Cited by 1SourcePDFScholar
2024

SyncDreamer: Generating Multiview-consistent Images from a Single-view Image

ICLR 2024spotlight

In this paper, we present a novel diffusion model called SyncDreamer that generates multiview-consistent images from a single-view image. Using pretrained large-scale 2D diffusion models, recent work Zero123 demonstrates the ability to generate plausible novel views from a single-view image of an ob…

2024

TLControl: Trajectory and Language Control for Human Motion Synthesis

ECCV 2024poster

"Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint contr…

Cited by 49SourcePDFScholar
2023

F2-NeRF: Fast Neural Radiance Field Training With Free Camera Trajectories

CVPR 2023highlight

This paper presents a novel grid-based NeRF called F^2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are ma…

2023

Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition From Egocentric RGB Videos

CVPR 2023poster

Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the differ…

2023

NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces With Arbitrary Topologies

CVPR 2023poster

We present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However, these methods are limited to objects with closed surfaces since…

Cited by 67SourcePDFScholar
2023

PhaseMP: Robust 3D Pose Estimation via Phase-conditioned Human Motion Prior

ICCV 2023poster

We present a novel motion prior, called PhaseMP, modeling a probability distribution on pose transitions conditioned by a frequency domain feature extracted from a periodic autoencoder. The phase feature further enforces the pose transitions to be unidirectional (i.e. no backward movement in time),…

Cited by 21PDFScholar
2023

Surface Extraction from Neural Unsigned Distance Fields

ICCV 2023poster

We propose a method, named DualMesh-UDF, to extract a surface from unsigned distance functions (UDFs), encoded by neural networks, or neural UDFs. Neural UDFs are becoming increasingly popular for surface representation because of their versatility in presenting surfaces with arbitrary topologies, a…

Cited by 8PDFcodeScholar
2023

TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

ICCV 2023poster

In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they suffer from high model complexity and computation cost caus…

Cited by 51PDFcodeScholar
2023

Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

ICCV 2023oral

As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caus…

Cited by 39PDFcodeScholar
2022

DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation

ECCV 2022poster

"Scalable 6D pose estimation for rigid objects from RGB images aims at handling multiple objects and generalizing to novel objects. Building on a well-known auto-encoding framework to cope with object symmetry and the lack of labeled training data, we achieve scalability by disentangling the latent…

2022

FaceFormer: Speech-Driven 3D Facial Animation With Transformers

CVPR 2022oral

Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with limited context, occasionally resulting in inaccurate lip movem…

Cited by 258PDFcodeScholar
2022

Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

ECCV 2022poster

"In this paper, we present a generalizable model-free 6-DoF object pose estimator called Gen6D. Existing generalizable pose estimators either need the high-quality object models or require additional depth maps or object masks in test time, which significantly limits their application scope. In cont…

2022

Learn to Predict How Humans Manipulate Large-Sized Objects From Interactive Motions

RA-L 2022

Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study, we focus on full-body human interactions with large-sized daily objects and aim to predict the future states of objects

Cited by 35SourceScholar
2022

NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors

ECCV 2022poster

"Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a…

Cited by 113SourcePDFScholar
2022

SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

ECCV 2022poster

"We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more difficult when only sparse images are provided as input, a scenario where existing neural reconstruction approaches usually produce incomplete or dist…

Cited by 195SourcePDFScholar
2021

NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

NeurIPS 2021spotlight

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR [Niemeyer et al., 2020] and IDR [Yariv et al., 2020], require foreground mask as supervi…

2020

Learning Natural Locomotion Behaviors for Humanoid Robots Using Human Bias

RA-L 2020

This letter presents a new learning framework that leverages the knowledge from imitation learning, deep reinforcement learning, and control theories to achieve human-style locomotion that is natural, dynamic, and robust for humanoids. We proposed novel approaches to introduce human bias, i.e. motio

Cited by 50SourceScholar